Squadrons 3

By MDeliso, in Star Wars: Armada

Hey everyone,

I know this is really indicative of me having my head in the clouds as half of you think the game will lose official support, and all of us agree the releases/news has been lacking.

BUT I thought it would be fun to think about what squads could come in the Squadrons 3 packs?

For Imperials I am thinking definitely the TIE Striker and the TIE/rb ("Brute" from Solo). If we had to stick to canon stuff I don't know what else, maybe the Sith Infiltrator.

Anyway, what would you like to see? Rebels, imperials, canon or legends, generic or unique squadrons for a new hypothetical pack.

TIE Reaper, TIE Punisher, U-Wing, K-Wing

to add on Tie Striker and gunboat. For Rebels, the ARC and the auzituck.

1 hour ago, Thrindal said:

TIE Reaper, TIE Punisher, U-Wing, K-Wing

New design for bombers have to consider the current meta. E.g. imo punisher if it comes out can have a new keyword that spends enemy def token on crits, but all blacks so no sync with Sloane.

Would be nice if the infantry transports have a keyword that allows them to draw any crew crit from the deck on a critical. That would make med team see more play too.

The TIE Reaper and U-wing are safe bets. The Fang Fighter, Delta T-3c and Zeta-class shuttles and TIE Striker could also make appearances.

What are the chances of us getting something like this?

14 minutes ago, daggertx said:

What are the chances of us getting something like this?

Low I'm certain, but I'm newer to the game, still kind of on a high with it from regionals and it was fun to me to think about.

I am new as well, so any hope is good!

Oh we'll get a new fighter pack eventually. Many of us were burned out on fighters with the squadron pack 2's and Corellian Conflict releasing very close together. Still, at this point, as a rebel player, i'd even take fighters 🙂

Honestly, I think FFG have an opportunity right now to print a Squadron Super Pack.

It would come with 4 of each squadron from squadron packs 1 and 2 and maybe throw in some new uniques and aces like CC did.

Like it would help new players get into the game and make things interesting for existing players.

Edited by Irokenics

The problem with new squadron is if they can be different enough from other sqads. The game doesn't need a slightly different TIE fighter or bomber, or a slightly better/worse Y-Wing. There is no point. Balance is also a question, it's very easy to add a new squad but can you add one that is a viable enough option to include in a fleet but meanwhile doesn't outclass everything to become totally dominant.

I'd like to see a Rebel Incom Pack - Arc-170 Heavy Fighters - Z-95 Light Fighters, T-65 Multirole Space Superiority Fighter - U-Wings - Logistic Transport and then maybe a special T-65 Rogue Squadron X-Wing Fighter Squad.

But in all honesty, I much rather see a Venator instead of the Fighters.

I agree with Norell: As much as I'd like to have some new fancy fighters to paint - which roles would they fill? We already have several squads that hardly see any play...

EMy ideas for fighters are as follows-

Tie Avenger- imp snipe

Tie Droid - new interesting range mechanics would be cool.

Scimitar Assault Bomber - heavier bomber

Missile Boat - Rogue bomber

Uwing - would be a great platform for a cheap reworked Assault mechanism (which sadly never took off) Great place for a Sabine upgrade card. She loved diving onto ships & wrecking them.

Kwing - heavy bomber

Naturally there would have to be certain limitations to factor in to keep other units from becoming irrelevant eg: No swarm on Avenger, relatively high cost for missile boat etc etc

I actually did some stats for these units already! Nerd power!

Edited by ISD Avenger

I would like to see a Scarif Squadron Set with:

TIE-Strikers, TIE-Reaper, U-Wings and Zeta class shuttles (the later for both factions).

5 hours ago, Norell said:

The problem with new squadron is if they can be different enough from other sqads. The game doesn't need a slightly different TIE fighter or bomber, or a slightly better/worse Y-Wing. There is no point. Balance is also a question, it's very easy to add a new squad but can you add one that is a viable enough option to include in a fleet but meanwhile doesn't outclass everything to become totally dominant.

That’s what I’ve tried to do with my ideas as per my earlier post. As I completely agree, new squads for the sake of it or that just power creep over earlier designs is pointless.

Tie striker for example. A mainly inner atmosphere light fighter. Can’t see a place for it.

However, Tie Droid could have a control ship mechanism. You can have lots of cheap fighters but move them too far out or lose your control ship then you have problems. It’s an interesting new concept that could help keep things fresh.

I would very much like to see:

U-Wing and TIE Reaper , probably with the Raid mechanic to represent their boarding troop potential. This would sort of doom the TIE Reaper to be perpetually competing with the Gauntlet, but Raid just seems so appropriate for these ships. Since we're just doing true "What If" dreaming here, I'd love to see a new squadron peg connector that had two miniatures on a stand for these ships. Three would feel like too many, but one would feel too small.

Then, I guess, if I had to find two more options to round out a pack, I'd scrape the bottom of the barrel and would like to see:

K-Wing and Starwing (Assault Gunboat), since they could each be given a SLAM mechanic to help differentiate them from existing bombers, which would be more interesting than the TIE Punisher, which would just be a heavier version of the TIE Bomber. Though, I'm sure lots of fun "heavy payload" traits could be added to the K-Wing/TIEPunisher/Starwing to help make them feel unique.




Honesty, if we ever see another squadron pack for Armada, though, looking at X-Wing's upcoming wave my best guess is that it's gonna include:
Separatist Sqaudron Pack I: Vulture Droid, Hyena Droid, Belabub-22, Sith Infiltrator
Republic Squadron Pack I: V-19, ARC-270, Z-95, Delta-7

Edited by AllWingsStandyingBy
12 hours ago, Muelmuel said:

New design for bombers have to consider the current meta. E.g. imo punisher if it comes out can have a new keyword that spends enemy def token on crits, but all blacks so no sync with Sloane.

Would be nice if the infantry transports have a keyword that allows them to draw any crew crit from the deck on a critical. That would make med team see more play too.

I really like the idea of the infantry transport keyword you're talking about.

2 hours ago, Nebukadnezzar said:

I would like to see a Scarif Squadron Set with:

TIE-Strikers, TIE-Reaper, U-Wings and Zeta class shuttles (the later for both factions).

This would be really cool.

I hear what everyone is saying, we may not get one or if we do, it won't be OT stuff. I also see the point of balance and usefulness of new squads. But as @Muelmuel suggested above there could be new mechanics not explored yet that I am sure the developers could implement in a balanced way. They seem to have done a great job so far.

I dont nessecarily think we need a whole new squadron pack. what I would like to see are unique squadrons/aces for the squadrons 2 pack like they did in the CC box for the squads 1

Edited by Kylemcph240

The Tie Punisher is an awful, lazy design. The Scimitar bomber is a much better design that could easily fulfil the role of heavy bomber

I like the idea of doing another bi-faction pack. I tend to agree with @AllWingsStandyingBy in that you'd definitely have to scrape the bottom of the barrel for a full pack in both factions.

Imp:
2x Reapers
2x Strikers

Reb:
2x U-wings
2x B/SF-17**

**I know it's technically a sequel trilogy ship, and blah blah blah TLJ hate, but the canon put's them in use before the battle of Jakku. Technically within the bounds of the Galactic Civil War, and they could have a unique bomber role in the game as a low hull heavy hitter, possibly with a new key word that coordinates AA dice based on their grouping. Of course, you could always fill this spot with K-wings or ARC-170s but I feel like they wouldn't carve as unique roll in the game...

11 minutes ago, ISD Avenger said:

The Tie Punisher is an awful, lazy design. The Scimitar bomber is a much better design that could easily fulfil the role of heavy bomber

And both are less original than the Empire's first heavy bomber/PT boat, the Skipray Blastboat!

1 minute ago, Darth Sanguis said:

2x Strikers


I just don't see what role TIE Strikers would serve in Armada? They are specifically designed for high performance in atmospheric situations, but Armada necessarily takes place in space. They have bombs and are built for surface bombing, so maybe they just end up being basically TIE Fighters with Bomber and without Heavy? Is this something the Imperials need? If so, can this sort of design exist without either stepping too much on the toes of TIE Fighters/TIE Bombers or being so expensive it's not really viable?

From a game design perspective, I can't really see there being room for the TIE Striker in Armada, even if it would be a visually interesting design.

Maybe that goofy TIE/rb ( TIE Heavy Fighter ) from Solo could have more cause to exist? Not sure how to represent it's heavy laser cannon, but maybe it goes all in as a glass cannon heavy fighter (Speed 4, 3 Hull, Red-Red-Red against Squadrons / Red-Blue against Ships, Heavy )?

13 minutes ago, cynanbloodbane said:

And both are less original than the Empire's first heavy bomber/PT boat, the Skipray Blastboat!

Never liked that design I gotta say.

7 minutes ago, AllWingsStandyingBy said:

I just don't see what role TIE Strikers would serve in Armada?

Well, it's important to remember that the in game role doesn't have to perfectly match the lore roles. Take the B-wing for example. If you played any of the old sims with the B-wing in it, it was an exceptional fighter/bomber with base speed very similar to that of an x-wing but with double the shield rating and triple the hull...

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So the striker's roll in Armada doesn't have to be a perfect match.

If I was going to give them a role personally, I'd make them an escort/bomber. Less hull than the advance, likely 4, speed likely 4, maybe 3. Give the Empire a cheaper multi-role squad.

I'm not saying the idea is refined though, I'm sure something like this would take away from defenders, but I rarely see those outside of stele anyways lol