38 minutes ago, Derrault said:No, no, and no.
In point of fact it was demonstrated that under perfect conditions (to wit: zero incoming damage, an obviously absurd situation), it would require every single corps attacking the T-47 to ‘maybe’ kill it. (And that’s devoting 474 points worth of resources to merely try and kill 175/195 points worth!)
The 47s value, which apparently needs repeating, is that it’s far more resilient to attrition than troopers. Every wound ag ainst a trooper removes a die for future rounds, and those wounds happen far more easily (50% of damage against most imps, 66% against most rebs; and they all suffer that damage on 25% of white, 50% of black, and 75% of red non surge outcomes; conversely thanks to armor, the 47 is only looking 66% of 12.5% of outcomes (8.3% chance per die), and even with that extremely low rate of damage (from non-Impact sources...aka almost all sources) it doesn’t impact (aha) the damage output of the 47 until the equivalent of at least 10 wounds (imp) or 14 wounds (reb) are suffered.
Lastly, the lack of presence of a particular unit says nothing at all about the value of the unit, it only says something about the preferences of the players in that tournament.
Sure on paper the 47 looks awesome but have you used it? It is most definitely a glass cannon and yes it does pack a lot of punch in that attack but it falls way too easily! Even though it can take out a lot of units around it cant take out enough to make it survive. Hopefully the new pilot upgrades will help it a lot!! If you've used it and gotten it to work please tell me how because I am still trying to find out what to do with the $25 dollar model that has more often become a piece of terrain than a real unit in recent games...