33 minutes ago, Derrault said:Right but that seems to be a bunch of fuzzy logic. Where’s the hard math showing that Vader is poorly costed relative to other similar units?
Vader already has a better hit percentage than Luke on the saber, better use of force powers, more force power slots, ignores difficult terrain on all his moves, can move further than Luke and fire with a better ranged attack, has more health, provides superior support to all other trooper units, and can’t be suppressed (losing an action) or panicked (losing turns) or slowed by anything.
Luke is faster. That’s it. By every other metric, Vader is better, and for a measily 35 points.
"Ignores difficult terrain on all of his moves" is almost disingenuous. That's like saying if you cut your hands off then all gloves will fit you. Vader's low speed and the fact that you have to staple Saber Throw to his card are the two major issues people have with him. I'm not sure where "provides superior support to all other Trooper units" comes from since I would say Luke is better in that regard given that his command cards don't have drawbacks and Courage 3 and Courage - provide effectively the same benefit to surrounding units (the only time I've ever seen where it might have mattered was with Han since he's the only thing that can survive enough attacks to build up that much suppression, and even then he rallied enough to not flee at 6 tokens). The 1 Speed is a HUGE disadvantage when you consider that Luke also has both Charge and Jump 1. If you're a melee character, mobility is more important than almost anything else.
In the end, I think we mostly agree, since I think Vader's pretty much fine where he is. Veers is better, sure, but most of that is because he's 1/3 the points of Vader and if he dies without doing anything you can still win whereas if that happens with Vader you're probably boned.