Chasing cars and such

By Seam, in Genesys

Hello!

Did anyone use the vehicle rules in the CRB for car and motorcycle chases and fire fights between the vehicles?

Is it worth it to make profiles for different cars? What would be the profile for motorbikes?

If bullets can damage a care/motorbike, how could that be handled?

Any further thoughts?

As of the background: my characters will be chased by cars/motorbikes in one of my next sessions while they are fleeing in their own car in a modern day setting.

Thanks

Edit: Question just to be save: If the Four-Door Mobile on page 231 of the CRB which has 4 HT Threshold and no Defense or Soak whatsover suffers 40 Wounds, it is destroyd, right?

Edited by Seam

Yes! I have done this one time. It was a chase between a pick up truck (the PCs: 1 driving, two in the bed, and an npc in the passenger seat), 3 cars (3 minion bad guys each) and 3 motorcycles (1 rival each). My setting was 1938- Think Indiana Jones.

The PCs did remarkably little shooting at vehicles (all had armor 0). I ruled that any bullet hit could inflict a crit on a vehicle with triumph or enough advantage. But to inflict actual hull trauma it had to do 10 points of damage or they could spend a Triumph to have it inflict 1 point of Hull Trauma instead of the crit. But they all chose to shoot the bad guys instead of the vehicles so we never used this.

With one exception, one of the cars closed to engaged range and one of the PCs wanted to shoot out its tire. So I had him use an aim maneuver adding two setbacks. He succeeded and I dropped the car out of the chase.

Thanks for the advice!

On 2/27/2019 at 11:37 PM, Seam said:

If the Four-Door Mobile on page 231 of the CRB which has 4 HT Threshold and no Defense or Soak whatsover suffers 40 Wounds    , it is destroyd, right?

Suffering 40 wounds would convert into 4 HT, rendering the vehicle inoperable and causing it to suffer a critical hit. If the vehicle is unattended, or only attended by nameless NPCs; it's destroyed instead.

However, the RAW are inconsistent regarding what should happen if a vehicle with 0 Armor takes, for example, 5 points of personal scale damage.

Page 23 of the GCRB explicitly states "[some] rules may [ask] you to calculate a fraction of a result. In these cases, always round up to the next whole number." Planetary Scale is (IMO) an example (thus per RAW 5 wounds = 0.5 HT ≈ 1 HT). This would allow a single, unarmed, untrained, brawn 1 character to utterly dismantle a four door automobile in a matter of minutes!

Conversely, Page 225 of the GCRB implies that personal damage to vehicles is rounded down instead; "a human-sized assault rifle would need to deal ten points of damage to a helicopter to inflict even one point of damage on it." (thus per RAI 5 wounds = 0.5 HT ≈ 0 HT). This would mean you typically need heavy weaponry to cause more than cosmetic damage to a vehicle.

Personally I'm inclined to rule in accordance with the implied intent of the rules for vehicular combat, as opposed to my strictest interpretation of the RAW.

So, do I interprete right that you would allow attacks doing say 5 Wounds damage a car / motorcycle, and after 40 Wounds are accumulated the car is destroyed?

I think while the rules are okay one should not leave out a realistical appoach (as some of my players like to argue, I want to be prepared). I think, a single, unarmed, untrained, brawn 1 character can't utterly dismantle a four door automobile in a matter of minutes, but if that character had say a baseball club he could damage the car and one lucky hit could by chance make it inopperable. A lucky bullet in a fire fight more so.

Anyway, thank you all for your advice. I guess, I have the encounter laid out by now 🙂 .

2 hours ago, Seam said:

So,    do I interprete right that you would allow attacks doing say 5 Wounds damage a car / motorcycle, and  after 4  0 Wounds are accumulated the car is destroyed? 

Nay, I wouldn't track the fractional results. That still allows our aforementioned character to destroy a car in about an half-an-hour. In combat, I would rule that a personal-scale attack has to deal at least 10 or more damage at once to cause even 1 HT, 9 damage or less causes 0 HT (but may cause cosmetic damage, such as a dented door, or cracked window to indicate it was close to causing real damage), and 19 damage still only causes 1 HT. I don't like it, but its the fairest way to prevent 0 armor vehicles from being inappropriately fragile.

If you would like to track fractional results, I suggest you also give certain vehicles about 5 soak (½ Armor)

Edited by Cantriped