So I'm wondering what tactics are employed by this combo and how to counter it. Demo I have always found to be a dangerous opponent, but it has a nice 2 squadron value too. So with Thrawn what can it do? Bring along buddies Maarek and Jendon. This little taskforce can toss 4 bomber dice(that's unlikely to miss due to Maarek's ability) and then demo jumps in to drop another 4 blacks. And the apt/acm crit. This is akin to a demo double arc and will easily pop smalls while maiming other ships. Cool and annoying thing is that Demo does not lose it's tempo from command dials as Thrawn takes care of the squadrons.
Maybe I should give a little context. My most recent face off was against a Thrawn ISD demo and squad ball, and I was using Leia msu and an LMC80. I spread my fleet perpendicular to the 2 enemy ships and snipe-plinked the demo as it came in. It came in, crippled my LMC80 with a nasty apt crit, and then ate up some smalls with the combo and barely limped away on 2hull while the ISD and other squads mopped up.
What would you employ against this combo or how do you usually use it in ur fleet?
P.S. I'm not ranting that M/J/Demo is broken or needs to be nerfed. Rather want to learn it and how to fight it/use it well for next times
Edited by Muelmuel