UXXX Scouts Hyperspace Rebel List

By Cav Scout, in X-Wing Squad Lists

Here is another list I am mulling over for a future Hyperspace tournament along with 5s Scouts Resistance list I have posted earlier.

UT-60D U-wing - •Magva Yarro - 54
•Magva Yarro - Cavern Angels Spotter (50)
•Leia Organa (2)
Tactical Officer (2)
Pivot Wing (Closed) (0)

T-65 X-wing - Red Squadron Veteran - 45
Red Squadron Veteran - (43)
Trick Shot (2)
Servomotor S-foils (Closed) (0)

T-65 X-wing - Red Squadron Veteran - 45
Red Squadron Veteran - (43)
Trick Shot (2)
Servomotor S-foils (Closed) (0)

T-65 X-wing - •Wedge Antilles - 54
•Wedge Antilles - Red Two (52)
Predator (2)
Servomotor S-foils (Closed) (0)

Total: 198/200

View in the X-Wing Squad Builder

Any recommendations would be welcome.

Give both Reds Selfless instead of Trickshot - keep Wedge alive for longer.

Benthic with Perceptive Copilot is generally better than Magva, but also costs more points, so probably doesn't fit.

Roll with Saw before Magva ANY day. Leia can stay of course. And I'd upgrade one of your wingmate Xs to Biggs, and downgrade the other to a selfless ICT VTG Y. Cover some more damage

IMO downgrade U-wing for cost, give wedge some tanky upgrades and have Biggs be a protective wing mate with the Ywing

Partisan Renegade — UT-60D U-Wing 43
Tactical Officer 2
Leia Organa 2
Pivot Wing 0
Ship Total: 47
Half Points: 24 Threshold: 4
Wedge Antilles — T-65 X-Wing 52
Elusive 3
R4 Astromech 2
Servomotor S-Foils 0
Ship Total: 57
Half Points: 29 Threshold: 3
Biggs Darklighter — T-65 X-Wing 48
Servomotor S-Foils 0
Ship Total: 48
Half Points: 24 Threshold: 3
Gold Squadron Veteran — BTL-A4 Y-Wing 33
Selfless 3
Ion Cannon Turret 4
Veteran Turret Gunner 6
Ship Total: 46
Half Points: 23 Threshold: 4

A word of warning about Magva. I ran Magva/Wedge/Red Squadron Vet/Gold Squadron Vet at the Seattle Hyperspace this weekend. Very effective archetype that can perform well against a wide variety of opponents. I was 4-2. Beat Poe+3As, high Init TIE swarm, Han/Wedge/Norra and Chewie/Lulo/Nien. Lost to 5 Yions and a different Han/Norra/Wedge.

There were a lot of Rebel Hans in the event...I faced 2 of them as noted. The ruling on the interaction between Magva and Han was that Magva's "cannot" trumps Han's "reroll all" wording. As a result, multiple times throughout the event Rebel Han got to keep hits/focuses and only reroll a single blank. Magva's ability became a liability rather than an asset.

Given the sheer volume of Rebel Han lists that we saw, if I was going to another Hyperspace event I would drop down to the Partisan and invest those points elsewhere. Other than the 5 Yions at Init 2, the move down from I3 to I1 wouldn't have impacted any of games. And I never once used Coordinate, or was never really tempted to. My advice is to avoid Tac Officer as well.

Side note...I think this archetype can be effective in Extended as well and am considering going with Cassian for the stress removal on non-Leia turns.

13 hours ago, Mistborn_Jedi said:

There were a lot of Rebel Hans in the event...I faced 2 of them as noted. The ruling on the interaction between Magva and Han was that Magva's "cannot" trumps Han's "reroll all" wording. As a result, multiple times throughout the event Rebel Han got to keep hits/focuses and only reroll a single blank. Magva's ability became a liability rather than an asset. 

I don't understand that part. Can you please elaborate on the ruling? Thanks!

Magva says "While a friendly ship at range 0-2 defends, the attacker cannot reroll more than 1 attack die."
Han says "After you roll dice, if you are at range 0-1 of an obstacle, you may reroll all of your dice. This does not count as rerolling for the purpose of other effects."
So normally if Han attacks while at 0-1 of an obstacle, he has the option of re-rolling all his dice. That means a roll of Hit/Focus/Blank forces that player into an tough decision since to re-roll the Blank they also have to re-roll the Hit & Focus.
The ruling here was that if Han's ability proc'd while at range 0-2 of Magva, he could get the free re-roll but it was limited to just 1 die due to Magva's "cannot" phrasing. So the Han player gets to keep the Hit & Focus from the example above and just re-roll the Blank. No downside for Han.
The basis for the ruling is the Golden Rules section of the Rules Reference (page 2) that says "If a card ability uses the word "cannot," that effect is absolute and cannot be overridden by other effects.
16 hours ago, Mistborn_Jedi said:
Han says "After you roll dice, if you are at range 0-1 of an obstacle, you may reroll all of your dice. This does not count as rerolling for the purpose of other effects."



But... but... " This does not count as rerolling for the purpose of other effects."

Isn't Magva's effect, you know... an "other effect"? I think they made a bad call. I mean I agree with cannot>can, but Han literally says it doesn't interact with other stuff, so...

Anyway, here's one list I tried on TTS and might play today:

Wedge Antilles (52)
Swarm Tactics (3)
Servomotor S-Foils (0)

Ship total: 55 Half Points: 28 Threshold: 3

Biggs Darklighter (48)
Servomotor S-Foils (0)

Ship total: 48 Half Points: 24 Threshold: 3

Partisan Renegade (43)
Leia Organa (2)
Tactical Officer (2)
Pivot Wing (0)

Ship total: 47 Half Points: 24 Threshold: 4

Garven Dreis (X-Wing) (47)
Selfless (3)
Servomotor S-Foils (0)

Ship total: 50 Half Points: 25 Threshold: 3


Total: 200

Used Bentic instead of Partisan, but a Bentic without Perceptive seems meh... only upsides over a PR with Tac Officer seems to be INI 2 and the fact that the focus he gives is not an action. But using PR allows me to Swarm Tactics Wedge, which seems nice as I want to stay close to Garven / Biggs anyway. The problem is Initiative is all over the place, but Garven seems to hand over his focus enough to warrant his inclusion for action economy.

Edited by Rojek

I also think that was a bad call.

Magva's ability effects re-rolls.

Han clearly states that his ability does not count as a reroll.

Hopefully there is some clarification on that! But again, it's clearly worded. I don't understand how a judge could interpret it differently and make Han's re-roll even better...

Just an update - played the list from the above post and went 3-0 on a local tournament.
Played vs. Tavson/QD/Kylo; Dutch/Luke/Wedge torps and Han / Wedge / Thane.

To be fair, first two games my opponents messed up the approach, but I think the list has legs to stand on. The worst thing is that all the ships move at different initiatives - I definately had problems planning moves; and Garven can be pretty random - if he doesn't shoot or roll focuses, he's pretty useless. But overall, I think he gave me at least 1-2 free focuses each game, so I still dig him.