Feelings about the new Wave

By Schu81, in X-Wing

Moving from a three-faction game to a seven-faction game means that there will be fewer releases targeting your factions.

I bought multiple ships almost every wave in 1.0 (I only bought 1 decimator in wave 5), but I haven't bought anything in 2.0 other than the conversion box.

Rebel player here. My feelings about the new wave are... Meh. not much here for me, move along. waiting for the next wave. might even dust off some of my old rebel XXBB or BBBB or XXYY squads while FFG skip scum ships worth me getting.

Rebel Y-Wings are pretty good now, so are scum Y-Wings but some of scum's key ships got nerfed so why not try out some rebels until scum gets some new toys?

Personally I'm looking forward to the Jedi ships, I think i'll enjoy them so i'll buy them. As for the rest, maybe this is a good thing. in 1e i think most of us bought a lot of ships for just one card, hopefully they're trying to avoid that and we're no longer in the days of saying I'm a rebel player but i still need to buy X so i can get Y.

Wave III is exactly what I need personally.

2.0 started strongly, but only having one faction, and several rough tournaments, took their toll. I haven't played in 2 months and have shifted over to starting the Transformers TCG, which I'm really enjoying.

The Republic will be what brings me back in. Jedi and Clones...I'm all over that.

In time I'll figure out how to enjoy the game whilst being competitive, but for now, going pew pew with some Torrents and Deltas should do the trick.

17 hours ago, Schu81 said:

But today.. I feel like... the new ships are not interesting to me. I don't like the factions and there doesn't seem to be any stuff for me in the packages.

I am a Rebel player for the most part. My second faction is Resistance.

Should I get any of the upcoming ships? Is there anything of use for me? :) Please let me know.

If you enjoy Rebels and Resistance, I'd say your set; don't buy into this new stuff, you'll be setting pretty at the top of the power curve.

However, if anyone enjoys Empire, you might look at this Separatist stuff closely I'm thinking. I'm no fan of the prequels (hate 70% of each movie easy), and I have no interest in the Separatist of the movies, none, "roger, roger," vomit in my mouth kinda reaction. But it seems FFGs possible plan is to move the things Imp players use to enjoy into this faction to sell stuff? Obviously the Empire has lost their unique strengths of being the only barrel rolling, great dial fighters; as other factions have both and have dials better actually; but FFG kept the Imps fragility intact. What?!? Anyway, it appears this new faction might have the uniqueness and abilities that was originally the strong suit and power of the Empire in early 1.0 with a bonus or two? I don't know. Hey, just like @ScummyRebel said, look at that dial and crew options on that Infiltrator; if it's priced well, it will be a wickedly fun ship!

I have decided I am not upgrading my entire Imp lot to 2.0 (I just have a hand full of ships upgraded currently) and possibly just look at the Separatist? ...as weird as that is for my Star Wars brain? Conflicted I am. I get you @Schu81 , I get you; but you're in the strong position, stay there.

Edited by clanofwolves

I feel a bit mixed on the releases.

As a rebel and imperial player there is nothing there for me apart from the flappy B-wing, which I will buy just for the model (I only have the one b-wing anyways). It is a shame of course that the new ships don't come with anything interesting as they are all reprints but I understand it fully. Its for the new players not me! But it is a bit annoying how the decimator comes with 0.0.0, which is something I crave.

Anyways with the two new factions I am not sure if i will buy into them, mostly because in each faction there is stuff I like and stuff I dont. For example I like the jedi and naboo fighters and but absolutely hate the torrent fighter. It seems that I will wait a while to see how that faction is expanded with the gunship and things like that.

For the CIS I love the droid fighter and hyena, they look awesome! The Beelzebub im not keen on at all and the sith ship.. well it just seems to be a very expensive faction to get into as unless you get the servants of strife pack, its going to be pricey to get a lot of droids.

Edited by william1134
17 hours ago, player3010587 said:

The worse complaints we get nowadays are Moldy Crow being only in the rebel box!

Or BT-1 and 0-0-0 being only in the scum box. But even there - note that an Imperial player can now get them through the Decimator expansion.

8 minutes ago, william1134 said:

I feel a bit mixed on the releases.

As a rebel and imperial player there is nothing there for me apart from the flappy B-wing,

Anyways with the two new factions I am not sure if i will buy into them, mostly because in each faction there is stuff I like and stuff I dont.

I am in the same boat. Right now, if I choose “no additional factions,” I will have zero purchases to really make for wave 3 and wave 4. All of the rereleases coming are ones I don’t actually need — I MIGHT buy a z95 because I’m bored and it’s a new paint job. I MIGHT buy the flappy Bwing because it’s novel — but do I need 3 bwings? I’m not sure.

I am also in the same boat for the prequel factions — I really like that infiltrator. A lot. I also like the N1 fighters. But the Clone side by side strategy and the Droid swarm are less exciting to me. For example, when I swam I like to swarm with Fanatical FOs and a friend because while they don’t have the raw numbers of a Howl swarm or the coming droid apocalypse, they aren’t formation locked for their benefits. I can spread them out and kill box. I can formation joust. I can do whatever they need to do based on what they see. I feel like droids will pop way too fast without formation flying and without any mods they’ll fail to punch through with their attack.

11 minutes ago, clanofwolves said:

Obviously the Empire has lost their unique strengths of being the only barrel rolling, great dial fighters; as other factions have both and have dials better actually; but FFG kept the Imps fragility intact. What?!?

Empire has the new strength of having lots of great options in any area - Redline is still an awesome ordnance delivery device. Whisper is a solid ace. Soontir is perhaps the cheapest i6 in the game, and he does a solid job if you do your part. Vader has gotten better by virtue of being cheaper, albeit SNR is blown to oblivion. I think they have good choices... they’re just less of the dedicated box swarm they used to be.

29 minutes ago, clanofwolves said:

However, if anyone enjoys Empire, you might look at this Separatist stuff closely I'm thinking. I'm no fan of the prequels (hate 70% of each movie easy), and I have no interest in the Separatist of the movies, none, "roger, roger," vomit in my mouth kinda reaction. But it seems FFGs possible plan is to move the things Imp players use to enjoy into this faction to sell stuff? Obviously the Empire has lost their unique strengths of being the only barrel rolling, great dial fighters; as other factions have both and have dials better actually; but FFG kept the Imps fragility intact. What?!?

Yes and no. A Vulture Droid, for example, is detectably more fragile than a TIE fighter thanks to that extra point of agility, and whilst its dial is good it's wierdly clunky at the same time - it can do straights, or turns, but doing both at once - banking - is too complex for it's little moronic brain.

It's definitely a 'swarm faction' but frankly scum can put out a credible swarm via Mining Guild TIEs and so can the First Order with their 2nd generation TIE/fo.

The Empire's 'unique stuff' - at least in hyperspace events specifically - is the squirrelyness of the TIE/sk, which doesn't really have a counterpart in any other faction, and the fact that its swarmers are cheap enough to include a large number of its very gifted unique pilots. Yes, the droids have mutual support via Networked Calculations and pilots like "Must End On Sunday" DFS-081, but his pilot ability is pretty feeble compared to Del Meeko or Iden Versio.

12 minutes ago, ScummyRebel said:

Vader has gotten better by virtue of being cheaper, albeit SNR is blown to oblivion.

He does pay through the nose for it, but an old "industry standard' Vader (Supernatural Reflexes, Fire Control System, Afterburners) actually 'only' went up in cost by 16 points - enough to hurt, but it was/is kind of justified given how brutally efficient he can be (using it to get actions when pulling a red move or ionized, for example).

You've just really, really gotta want that pre-move reposition and lock to shell out for it now, and Hate gives you the option to fly him as a more 'normal' heavy fighter

I plan to slowly invest in the new factions over time, starting with the CIS. The only faction I am still not very interested in (and own none of) is Scum. Don't know why - I just don't want them.

Apologies for the double post, but I felt it was better than posting a nearly identical thread.

My conundrum I think is this: I really like Ace play. My favorite scum lists almost always have Fenn. My favorite First Order list (albeit an illegal one with the point adjustments so trying to find a similar one) had a pocket Ace supplementing the mini swarm. I rarely have a list without an I5-6 pilot in it, and more is better unless I am trying something else fun.

FFG has made the ace wing faction the Resistance. This faction by fluff/story is to me that which all the prequel haters have towards the prequels. It’s just not me... I was able to fly a handful of pilots in 1.0 and not feel bad because they were decent and I didn’t have any reason to dislike them specifically. When 2.0 came around, I traded out my t70 models for some extra FO variants to fill that conversion kit.

I really, really wanted the Republic to support Ace style play. And while they have some high initiative pilots, I’m not seeing it. I’d hate to try and shove the square peg into a round hole, but I feel like if I want any additional content beyond what I possess I need to either drop the Aces model and embrace formation flying (either CIS box swarms or Republic side arcs) or I need to just go buy Resistance.

Should I just try to let go of my feelings of the fluff and stick to the game mechanics? Should I just not buy xwing products and play what I’ve got? (I’m really sad my rebel awings lack an i5 or 6 pilot to compete with resistance ones).

Or am I missing something that says why a prequel faction is right for me?

Honestly — if FFG decides Death watch sides with CIS I’d probably buy in there and fly Infiltrator + mandalorians, but I’m not seeing it yet.

33 minutes ago, clanofwolves said:

Obviously the Empire has lost their unique strengths of being the only barrel rolling, great dial fighters; as other factions have both and have dials better actually; but FFG kept the Imps fragility intact. What?!?

8 minutes ago, ScummyRebel said:

Empire has the new strength of having lots of great options in any area - Redline is still an awesome ordnance delivery device. Whisper is a solid ace. Soontir is perhaps the cheapest i6 in the game, and he does a solid job if you do your part. Vader has gotten better by virtue of being cheaper, albeit SNR is blown to oblivion. I think they have good choices... they’re just less of the dedicated box swarm they used to be.

Meh, maybe choices they have? ...but that doesn't make a faction unique. It use to be, sure, but not now.

TIE Interceptor: "sure, I might pop like a soap bubble, but I can arc dodge, I can get close, barrel roll and get out of your arc."

T-65: "I can now barrel roll now too."

TIE Interceptor: "Oh....crap, well, I can boost still, haha!"

T-65: "I can now grab a boost too. Did you hear I have an additional hull? You still stuck on three? haha! Oh, and I can talon roll now too."

TIE Interceptor: "man.....ug"

T-70: "Hey T-65, hold my beer."

22 minutes ago, clanofwolves said:

TIE Interceptor: "man.....ug"

TIE Striker: Don't stress, old man. We got this.

T-65: Where the ******** ****** did that ***** go?!?!?

TIE Striker: latest?cb=20170324043718

As an aside, both the striker and interceptor get an edge because they get to aileron, or boost/roll without giving up their focus token. That's a much bigger deal than it sounds like it is, as is the switch back to a costing where X-wings only ever turn up in a maximum of fours.

Edited by Magnus Grendel

Lol, I love reading people's complaints about how the new wave doesn't have any new models for their faction.

Go try playing 40k, where, unless you're Marines or Eldar, you might - might - get a new model once every 5 to 10 years.

Ad rem, I think the Republic will have plenty of options for Ace play, and you'll probably be able to fly at least 2 named Jedi alongside 2 or 3 Naboo Starfighters or a Torrent mini swarm.

Edited by knute
4 minutes ago, knute said:

Lol, I love reading people's complaints about how the new wave doesn't have any new models for their faction.

Go try playing 40k, where, unless you're Marines or Eldar, you might - might - get a new model once every 5 to 10 years.

I wouldn’t call most of the posts i saw here a complaint. More an observation and a mental evaluation of “do I want to bring another faction into the fold or not? Why do I not feel excited about this wave?” Etc.

1 minute ago, ScummyRebel said:

I wouldn’t call most of the posts i saw here a complaint. More an observation and a mental evaluation of “do I want to bring another faction into the fold or not? Why do I not feel excited about this wave?” Etc.

Stick with FO, man!

They've got it all.

Just keep trying new stuff, and I don't think you'll be disappointed.

There was also a suggestion to spend your extra dough on rulers and tokens. That's what I did!

20 hours ago, Schu81 said:

But today.. I feel like... the new ships are not interesting to me. I don't like the factions and there doesn't seem to be any stuff for me in the packages.

I am not even sure if I am going to buy any ships of the upcoming wave. That feels strange to me, as I usually bought any ship in XWing 1.0, as long as there was at least one good new card in it.


I haven't bought a single 2.0 Expansion other than a couple Rebel Conversion Kits and the 2.0 Core Set. I am actually enjoying that I can continue to play X-Wing without feeling like I have to budget a lot of hobby-funds towards it every three months. It's kinda boring not having anything new to look forward to for the forseeable future, but nice being able to just try to enjoy what you have.

If you're really just looking for excuses to buy stuff because buying stuff is fun, there are things in some of the newer sets that could be valuable to you as a Rebel Player, though you have to weigh their utility against the cost of the stuff: Gas Cloud tokens from the Rep/Sep squadron packs, Spare Parts Canisters, Hate, Darth Maul (crew), Composure, Brilliant Evasion, Agile Gunner, Plasma Torpedoes, etc. ...

Edited by AllWingsStandyingBy