6 minutes ago, Avatar111 said:Yeah, if you challenge a foe with higher glory you gain glory.
My mind a actually got made up along the discussion.
As weird as it sound I didn't have a precise answer.. Nor an answer that I was happy with. Now I do! I think it is both fun, clear and balanced.
If your character totally cannot fight because he is a talker or whatever else, then he wouldn't find himself acting aggresively in a skirmish.
Why does the bushi should be the only "target" ?
My evil bad guy is a shugenja, and he challenge whomever he wants. Cast lightning bolts on then.
I probably run my game more like l5r the card game, or thunderbolt fantasy (the show) than real feudal japan. Priests have spells! Monks can kick down trees.
If you don't want or can't fight, you won't be in the skirmish anyway. You will be a "non combattant". Otherwise, all good.
A clash is only one round anyway, not much worst than just taking 1 attack in a skirmish.
Everybody fighting is fair game to attack. Not everybody fighting is fair game for a clash. IMO anyway.
That said, I don't think it's quite right to look at a clash as only one round. Aside from it possibly going longer to begin with, it allows a challenger to effectively hamper an opponent's ability to influence the fight, likely for more than one round (one of the sidebars goes into this). Tactically clashes can make a big difference, much bigger than merely getting someone to attack you instead of someone else.