Rieekan List

By Kylemcph240, in Star Wars: Armada Fleet Builds

Faction: Rebel
Commander: General Rieekan

Assault: Close-Range Intel Scan
Defense: Fighter Ambush
Navigation: Superior Positions

MC75 Armored Cruiser (104)
• General Rieekan (30)
• Adar Tallon (10)
• Ordnance Experts (4)
• Boosted Comms (4)
• Electronic Countermeasures (7)
• Flechette Torpedoes (3)
• Leading Shots (4)
• H9 Turbolasers (8)
= 174 Points

Nebulon-B Escort Frigate (57)
• Major Derlin (7)
• Yavaris (5)
= 69 Points

GR-75 Medium Transports (18)
= 18 Points

Squadrons:
• Hera Syndulla (28)
• Corran Horn (22)
• 2 x E-wing Squadron (30)
• Wedge Antilles (19)
• HWK-290 (12)
• 2 x A-wing Squadron (22)
= 133 Points

Total Points: 394

I've started to venture more into using squadrons more. I would love to hear what you guys think of this

You’ll be really hard pressed to use the Flechettes on the MC75 in most games. ExRacks would be a better and more flexible choice I would think. You could move Adar and the Boosted Comms to the flotilla in order to free the 75 up for more useful commands. As far as defensive officers go, Lando is probably a better choice than Derlin. As for the squadrons, Rieekan synergizes with uniques, so you may consider trading some of those generics out. Just a couple cursory thoughts.

Pretty interesting. I want to say green squadron for extra bomber power.

40 minutes ago, CommanderDave said:

You’ll be really hard pressed to use the Flechettes on the MC75 in most games. ExRacks would be a better and more flexible choice I would think. You could move Adar and the Boosted Comms to the flotilla in order to free the 75 up for more useful commands. As far as defensive officers go, Lando is probably a better choice than Derlin. As for the squadrons, Rieekan synergizes with uniques, so you may consider trading some of those generics out. Just a couple cursory thoughts.

My Idea was to have the 75 fly into squad balls flak a bunch, use the h9s to lock down the ace's scatter and then trigger the flechette torpedoes to keep them suppressed while my other squads move in and finish them off

52 minutes ago, Nomemories said:

Pretty interesting. I want to say green squadron for extra bomber power.

I was thinking that too after I looked it over. I will probably swap out 1 a wing for green

For Flechettes, you spend the black die with the crit before they can scatter so you don’t need the H9s. You may consider either Draven or Bail as the officer if you want to go all-in on this. Draven for the medium range black die on some targets, or Bail to ensure that you get that first activation to get the most out of your Flechettes. You may also want to consider EWS to protect yourself from opposing fighters on your approach. This is especially relevant if you are up against a bomber-heavy Yavaris list.

20 minutes ago, CommanderDave said:

For Flechettes, you spend the black die with the crit before they can scatter so you don’t need the H9s. You may consider either Draven or Bail as the officer if you want to go all-in on this. Draven for the medium range black die on some targets, or Bail to ensure that you get that first activation to get the most out of your Flechettes. You may also want to consider EWS to protect yourself from opposing fighters on your approach. This is especially relevant if you are up against a bomber-heavy Yavaris list.

I didn't know that the crit effect happened before they could scatter, that's good to know thank you. I will take a look at the other suggestions.

On 2/26/2019 at 7:02 PM, Kylemcph240 said:

I didn't know that the crit effect happened before they could scatter, that's good to know thank you. I will take a look at the other suggestions.

It's because it is not really a crit effect. Otherwise it would be pretty useless against scatter-aces, which it was pretty surely designed against