The Forgotten

By dadocollin, in X-Wing Squad Lists

I enjoy playing around with the squad builder and building crazy lists with ships that no one seems to be playing. It seems like the poor I4 and I3 ships are just getting no love with the current game state, and Scum is back down at the bottom of X-wing society, so I came up with the list below. Post your own list featuring "forgotten" ships (of any faction) and let's dust off these poor pilots.

JumpMaster 5000 - •Tel Trevura - 68
•Tel Trevura - Escape Artist (50)
Inertial Dampeners (1)
Hull Upgrade (5)
Punishing One (8)
R5 Astromech (4)

Fang Fighter - •Kad Solus - 66
•Kad Solus - Skilled Commando (54)
Proton Torpedoes (12)

StarViper -class Attack Platform - •Dalan Oberos - 66
•Dalan Oberos - Elite Bounty Hunter (54)
Proton Torpedoes (12)

Total: 200/200

That looks like a very fun list.

My forgotten list is the Kihraxz fighter Enjoyed it in 1.0 however now it is just... missing something. I really did like the reduced cost modifications. Maybe add that again... 1 mod normal price, 2 mods -1 point, 3 mods -3 points, maybe a hard point option like the M3-A.

Talonbane Cobra — Kihraxz Fighter
Trick Shot,
Deadman’s Switch
Shield Upgrade
Hull Upgrade
Graz — Kihraxz Fighter
Outmaneuver
Deadman’s Switch
Shield Upgrade
Hull Upgrade
Afterburners
Viktor Hel — Kihraxz Fighter
Stealth Device
Hull Upgrade
Shield Upgrade

33 minutes ago, SithTimmy said:

My forgotten list is the Kihraxz fighter Enjoyed it in 1.0 however now it is just... missing something. I really did like the reduced cost modifications. Maybe add that again... 1 mod normal price, 2 mods -1 point, 3 mods -3 points, maybe a hard point option like the M3-A.

I agree I'd like to see some kind of modification discount for the Kihraxz - something to make it stand out from the crowd of other ships. It seems like they'd be able to do this in the squad builder now that they're handling all these variable costs for certain upgrades.

Talonbane Cobra was one of my favourite pilots in 1.0. When 2.0 came around, I built him into an Aces list at the very beginning, but I haven't done anything with it in months. I would second that the Kihraxz has been forgotten, but there's a lot of opportunity for them, still.

I had to put something together after I read the post, so here it is

"Left Behind"

StarViper -class Attack Platform - •Dalan Oberos - 70
•Dalan Oberos - Elite Bounty Hunter (54)
Outmaneuver (6)
Advanced Sensors (10)

Kihraxz Fighter - •Graz - 67
•Graz - The Hunter (47)
Outmaneuver (6)
Inertial Dampeners (1)
Afterburners (6)
Electronic Baffle (2)
Hull Upgrade (5)

JumpMaster 5000 - •Tel Trevura - 63
•Tel Trevura - Escape Artist (50)
Marksmanship (1)
Punishing One (8)
R5 Astromech (4)

Total: 200/200

View in the X-Wing Squad Builder

Edited by feltipern1
Added content

Inspired by @unfassbarnathan 's Wookie article , I thought I'd throw something together focused on a Wookie ship. It just worked out that a lot of things ended up at I4:

RZ-1 A-wing - •Jake Farrell - 37
•Jake Farrell - Sage Instructor (36)
Crack Shot (1)

HWK-290 Light Freighter - •Jan Ors - 46
•Jan Ors - Espionage Expert (44)
•Jyn Erso (2)

Auzituck Gunship - •Wullffwarro - 70
•Wullffwarro - Wookiee Chief (56)
Juke (5)
•Chewbacca (4)
•Leia Organa (2)
Hull Upgrade (3)

BTL-A4 Y-wing - •“Dutch” Vander - 47
•“Dutch” Vander - Gold Leader (39)
Dorsal Turret (2)
Veteran Turret Gunner (6)

Total: 200/200

I'm looking at Jan giving Wulfwarro potentially 5 attack dice once his 2 shields are gone plus getting a lock from Dutch, a focus from Jake that can be turned into an Evade using Jyn Erso, and then using Wulf's action for reinforce. Then he can Juke for more offense and he has Chewie and a hull upgrade to stick around longer using his higher attack. I think Leia works well here too since both the HWK and Auzituck have a red stop, while the Y-wing can K-turn and the A-wing can sloop around or throw a block on a high initiative ship.

Edited by dadocollin

This is a very interesting topic. I was playing around with Graz lately. Kad I wanted to try one day and Dalan I've flown at the strat of 2nd edition. I wanted to squeeze 4th ship:

L3-37 (Escape Craft) (26)
Tactical Officer (2)

Kad Solus (54)
Elusive (3)

Graz (47)
Outmaneuver (6)
Afterburners (6)

Dalan Oberos (StarViper) (54)
Predator (2)
Total: 200

I've chosen Escape Craft (not a forgotten entity:P). I'm very light on upgrades. Dalan suffers a bit, but he will manage. I'm regretting that I cannot afford Lando to have all Initiave 4's to have the ultimate flexibility. In the list only Graz is not a blocker, other ships can fulfill at least two roles blocker and support/brawler.

EDIT:

More playing around gave me the result I wanted. 4 initiative 4 ships:)

Lando Calrissian (Scum) (Escape Craft) (29)
Composure (1)

Kad Solus (54)
Elusive (3)

Graz (47)
Outmaneuver (6)

Dalan Oberos (StarViper) (54)
Outmaneuver (6)
Total: 200

It is not ideal. Lando has a red coordinate, but all fighters have talents that work well with their capabilities. Composure is a bonus, I haven't thought about better spent 1 point in this list. (Red coordinate means no focus for Lando :( ) So either 1 point bid or Crack Shot/Marksmanship for Lando.

Edited by BoskiChe