Possible dual side card for Droidekas

By Senjius, in Star Wars: Legion

Hello my fellow Moffs and rebel scum.

I have been thinking about the new factions and I am very excited about the CIS and their "Droidekas". If I was the designer this would be my approach:

Droidekas (Dual sided card). Unit size 2. Support. Upgrades: Some new droid upgrade slots like binary brain or whatever.

First side: "Fast Droideka" Droid Infantry.

Movement 3, Health 4, Courage -. Surge in defence dies. White defence die.

Weapons: Stomping: (Melee) 2 black dies.

Keywords: Unstoppable (They can disengage spending just 1 move action to performe a normal movement). Transformer (At the beginning of their activation, you can flip the unit card). Very fast (If the unit spends two actions moving it gains cover 1 until its next activation).

Second side: "Slow Droideka" Droid infantry

Movement 1, Health 4, Courage -. White defence die. Surge to crit.

Weapons: Stomping: (Melee) 1 white die. Dual heavy cannons: (Ranged 1-3) 2 red, 1 black. Impact 1.

Keywords: Steady (They can make a free ranged attack after making a movement). Transformer (At the beginning of their activation, you can flip the unit card). Shields 2. (Crits vs a unit with shields count as normal impacts and Cover 2: Their shields provide permanent cover 2). Poor legs (If this unit moves through difficult terrain or makes a double move throw one white defence die per miniature. The units suffers one wound per surge obtained. Immune to Sharpshooter. Weak to blast and Ion (Ignore the rule "Shields" if the attack has the "Blast" or the "Ion" keyword). Vulnerable to Impact: (If the attack has Impact 2 reduce the cover provided by the Shields to 1. If the attack has Impact 3 or more ignore the Shields rule).

Your thoughts?

Edited by Senjius

Looks fun, shields should block sharpshooter but not blasts, Would show that doesn't matter how good of a shot you are, its not getting through. Id also say health 3 and armor 1 or 2 vs more health. but i think a flipping card would be a great way to show sides of a droideka, however possibly making the flipping an action, speed 3 makes them incredibly fast and with shields and armor they will be tough to kill, so limiting there firepower will help keep points in reason.

i have also been thinking about this for a while, ever since it was announced basically. This is what i have come up with so far.

Droideka(combat side)

1 unit

health 4

courage - or the vehicle one -

defense dice red

Surge to block

Speed 1

Attack 1-4 RRBB

Surge to hit

keywords

Shield: This unit is immune from attacks that do not have the keywords: Blast, Ion, or Impact

Weakness Rear

Weakness Grenades: Units making an attack using grenades gain Impact 1

Reconfigure

Driodeka (movement side)

1 unit

health 4

courage - or the vehicle one -

defense dice white

Speed 2

Attack -

keywords

Fast mover: If this unit starts its activation on this side it must make a compulsory move

Reconfigure

I agree in some points: Shields edited to block sharpshooter but not blasts.

I disagree in others:

-I do not like armor on them for two motives. First, without shields their "metal" is pretty weak vs blásters. Second, they are not vehicles, they are more like infantry. The shields tend to collapse vs multiple attacks at the same time (cover 2 is perfectly for that) and I do not want to mix cover 2, armor AND multiple wounds higher than 2. I think they are tough enough with 4 wounds and cover 2.

-I am not sure about sacrificing one action to flip the unit card. Maybe you can flip the card as an action gaining other action in the process. Maybe a free standby action transforming to "Slow Droideka" and a free move action when you transform to a "Fast Droideka". This way you punish only "the attack form".

5 minutes ago, jcmonson said:

i have also been thinking about this for a while, ever since it was announced basically. This is what i have come up with so far.

Droideka(combat side)

1 unit

health 4

courage - or the vehicle one -

defense dice red

Surge to block

Speed 1

Attack 1-4 RRBB

Surge to hit

keywords

Shield: This unit is immune from attacks that do not have the keywords: Blast, Ion, or Impact

Weakness Rear

Weakness Grenades: Units making an attack using grenades gain Impact 1

Reconfigure

Driodeka (movement side)

1 unit

health 4

courage - or the vehicle one -

defense dice white

Speed 2

Attack -

keywords

Fast mover: If this unit starts its activation on this side it must make a compulsory move

Reconfigure

I am afraid that I strongly disagree with this version. The droideka is not that resilient. Its defence die should be white and it should not change depending on their configuration. I do not like the compulsory move as it is much slower than a bike. I think the shields shouldn´´ t protect vs melee and they tend to overcharge vs multiple constant shots so they should not be immune to almost nothing. One thing that I like is that shields should collapse vs Ions or Impact 3 or more.

19 minutes ago, Senjius said:

The droideka is not that resilient. Its defence die should be white and it should not change depending on their configuration. I do not like the compulsory move as it is much slower than a bike. I think the shields shouldn´´ t protect vs melee and they tend to overcharge vs multiple constant shots so they should not be immune to almost nothing. One thing that I like is that shields should collapse vs Ions or Impact 3 or more.

the reason i did this was to show that one configuration was highly susceptible to damage while the other wasn't.

the compulsory move still makes it slower than speeder bikes as the bikes have speed 3 and these guys would be speed 2. Also when they were in rolling mode they were always moving and that is what the compulsory move represents.

you keep mentioning that the Droidekas shield would collapse from repeated hits. Do you have a source for that? Everything that i have read and seen implies that it was invulnerable to small arms fire. Every time i remember seeing them getting killed its by grenades in the cartoon, or anti-tank weaponry. To be honest it has been a while since I've seen the clone wars cartoon so i might be forgetting something from that.

Since Sabine is about to come out with a new unique shield upgrade, I think it's possible the droideka could/should have a similar effect, although not as an upgrade, just innate on it's attack side, but we just don't know what it says/will do yet.

I cannot recall their shields falling to concentrated small-arms fire, so I can't speak to that. They would definitely get blown up by heavy fire, like from an AT-ST's main cannon or other such tank-like weapons.

I also don't think you have to reinvent the wheel for a lot of what they do.

Rolling Configuration

1 mini - 3 health.

Resilience - "—"

Speed 2.

White defense die. Surge to Block.

Cover 1.

Reconfigure.

———

Attack Configuration

1 mini - 3 health

Resilience - "—"

White defense die. Surge to Hit.

Speed 1.

Cover 2.

Immune: Pierce. Sharpshooter.

Plodding.

Blasters - Range 1-3 - RRBB

Melee claws - BB

I think having Cover 2 in their attack mode will adequately reflect their shield (until we know how Sabine's shield effect works). If they're immune to Sharpshooter, then the Cover 2 will always apply against ranged attacks, but this still means they're vulnerable to Blast as you indicated they should be. Obviously, things like Boba's flamethrower can hit them, maybe inaccurately, but some liberties have to be taken.

43 minutes ago, jcmonson said:

the reason i did this was to show that one configuration was highly susceptible to damage while the other wasn't. 

the compulsory move still makes it slower than speeder bikes as the bikes have speed 3 and these guys would be speed 2.  Also when they were in rolling mode they were always moving and that is what the compulsory move represents. 

you keep mentioning that the Droidekas shield would collapse from repeated hits. Do you have a source for that? Everything that i have read and seen implies that it was invulnerable to small arms fire. Every time i remember seeing them getting killed its by grenades in the cartoon, or anti-tank weaponry. To be honest it has been a while since I've seen the clone wars cartoon so i might be forgetting something from that. 

-Immune+red dice+defence surge=insane defence. An ATST can be damaged by crits and it has white defence die.

-The droidekas do not need to move as you can see in games like Star Wars Battlefront. You can see also Droidekas standing in repose in "fast mode" in a lot of photos just to occupy less space in the workshops/ships from "Attack of the clones" books.

-I am pretty sure that droidekas are no vehicles so I prefer not to fill them with keywords from the vehicle "arsenal".

-Almost every energy shield (personal, ship, droid...) in the Star Wars Universe is vulnerable to 3 things: Multiple impacts at the same time, ion attacks and technical systems getting fried because of the energy required to operate. You can see it in the films, read it in the books or even in the different systems for the releplaying games. Regarding droidekas in the films, we do not see multiple shots being fired non stop vs them. Anyway, FFG cannot make them "Immune" to normal blaster when an ATST or a tank suffers one wound every eight shots from the normal E-11 blaster.

-As always, every opinion is valid for someone but I tend to think of DroidekaS as a two miniatures "heavy infantry" (Support option) capable os sustaining a lot of fire, not a unit of 1 corp size miniature (Heavy option) immune to fire from 75% of the units.

-Why the weakness rear?

4 minutes ago, manoftomorrow010 said:

Since Sabine is about to come out with a new unique shield upgrade, I think it's possible the droideka could/should have a similar effect, although not as an upgrade, just innate on it's attack side, but we just don't know what it says/will do yet.

I cannot recall their shields falling to concentrated small-arms fire, so I can't speak to that. They would definitely get blown up by heavy fire, like from an AT-ST's main cannon or other such tank-like weapons.

I also don't think you have to reinvent the wheel for a lot of what they do.

Rolling Configuration

1 mini - 3 health.

Resilience - "—"

Speed 2.

White defense die. Surge to Block.

Cover 1.

Reconfigure.

———

Attack Configuration

1 mini - 3 health

Resilience - "—"

White defense die. Surge to Hit.

Speed 1.

Cover 2.

Immune: Pierce. Sharpshooter.

Plodding.

Blasters - Range 1-3 - RRBB

Melee claws - BB

I think having Cover 2 in their attack mode will adequately reflect their shield (until we know how Sabine's shield effect works). If they're immune to Sharpshooter, then the Cover 2 will always apply against ranged attacks, but this still means they're vulnerable to Blast as you indicated they should be. Obviously, things like Boba's flamethrower can hit them, maybe inaccurately, but some liberties have to be taken.

Yep, this is a lot more like a Droideka to me.