I was was thinking of trying something along these lines:
VCX-100 Light Freighter - •Hera Syndulla - 87
•Hera Syndulla -
Spectre-2
(73)
Intimidation (3)
Ion Cannon Turret (4)
•“Zeb” Orrelios (1)
Veteran Turret Gunner (6)
HWK-290 Light Freighter - •Kyle Katarn - 47
•Kyle Katarn -
Relentless Operative
(39)
Perceptive Copilot (8)
E-wing - •Corran Horn - 66
•Corran Horn -
Tenacious Investigator
(66)
Total: 200/200
View in the X-Wing Squad Builder
the thinking is: Hera gets in close and personal, using her action to reinforce. If she bumps, then she can still attack, and reduces enemy agility for the others.
kyle sits at the back, trying to pass out focus to the ghost or Ewing, depending on who needs it that turn.
the Ewing is such a solid ship on its own, that I figured I could run it without upgrades. Additionally, he’s pretty survivable, and his double tap becomes a bit of an aggro pull away from the ghost as the main damage dealer.