Well, now onto the 3rd and final mission of story line 2 to play test.
Ships are now at
X-wings;
Spot, Still PS4, Plasma torp, Debris gambit EPT, Shield upgrade and Saturation salvo EPT
Squeaky, PS4, Plasma torpedo, Vectored thrusters, Shield upgrade, Lone wolf EPT
Shatter, PS4, Proton torpedo OR seismic torpedo, Marksmanship EPT, Vectored thrusters and Stealth device
Jinn, PS5, Plasma torpedo, Stealth device, Shield upgrade and Saturation Salvo EPT.
Gruff, PS4, Proton torpedo, Lone wolf EPT, Munitions failsafe and Hull upgrade
Chaka, PS4, Proton torpedo, Determination EPT, Stealth device and shield upgrade
and Grood, PS4, Plasma or Advance proton torpedo, Intimidation EPT, Munitions failsafe and Hull upgrade.
Y-wings;
Dozer, PS4, Seismic bomb, Plasma torpedo, Proximity mine, Sync turret, Vectored thrusters and Hull upgrade, and Expert handling EPT
Crack, PS4, Seismic torpedo, Seismic bomb and Flechette torpedo, Sync turret, Stealth device, Intimidation EPT
Wilt, PS4, Plasma torpedo, Thermal detonator Bomb, Expertise EPT, Sync turret, Stealth device and Shield upgrade
Doc, PS4, Proton bomb and Ion torpedo, Predator EPT, Vectored thrusters, and Dorsal turret
Unca, PS4, Proton torpedo, Seismic bomb, Predator EPT, Stealth device, Munitions failsafe and Twin laser turret
and Shunt, PS4, Seismic and Proton bomb, Ion and Plasma torpedo, Dead eye EPT, Sync Turret, Stealth device and Extra munitions.
For the first 4 play tests, at 3 rebel ships, the enemies are
Alpha squad, 2 Tie fighters, starting on Hanger 1
Beta squad, 2 Tie fighters, also starting on Hanger 1
Charlie squad (IF used), 1 Tie bomber, Starting turn 3 on Hanger 1
Delta squad (if used), 1 additional Tie bomber, also starting on Turn 3 on hanger 1
Falcon squad (if used), 2 Tie Advances, showing up in round 5
Gamma squad (if used), 1 Tie defender, showing up in round 7
Epsilon squad, 1 Decimator, +2 shields, Activating in round 4 from the Landing pad.
Sigma squad, 1 Lambda +2 shields, showing up round 7.
Play test 1 will use 3 X-wing, Shatter , Grood and Gruff
Play test 2 will use 3 Y-wings, Doc, Wilt and Snoopy .
Play test 3 will use 2 Y-wings (Crack and Dozer), and 1 X-wing (Jinn)
Play test 4 will use 2 X-wings (Chaka and Squeaky) and 1 Y-wing (Unca).
If needed, will make 1 st line changes, then Re-do all 4 play tests, keeping the same 4 rosters.
Once complete, will upgrade to 4 play tests at 5 rebels, which increases the imperial forces to;
Alpha to 3 tie fighters, Beta also to 3 tie fighters
Charlie to 2 tie bombers, Delta still just 1 tie bomber
Falcon still at 2 tie advances, Gamma to 2 defenders.
The Decimator will be at +3 shields, but the Lambda's at +4 shields.
Play test 1 will use 5 X-wings, Grood, Gruff, Spot, Jinn and Chaka.
Play test 2, will use 5 Y-wings, Doc, Wilt, Shunt, Crack and Dozer.
Play test 3, will use 3 X-wings (Squeaky, Bash and Shatter ), and 2 Y-wings (Unca and Snoopy ).
Play test 4, will use 3 Y-wings ( Twitch , Doc and Wilt), and 2 X-wings (Grood and Gruff).
Mission Goals
1, Escort in the rebel freighters.
2, Once it docks, ensure it's safety
3, once the Lambda shows up STOP IT FROM docking.
Mission duration 14 turns.
For play test 1, the 3 X-wing running, Charlie's bomber gets replaced with Falcon squad's two Advanced. Delta's bomber is still there. Mines 1, 3 and 4 are still in play. 2 is not.
For play test 2, the all 3 Y-wings, Charlie is NOT being replaced with Falcon, however Delta is being replaced with Gamma. Mine 2, 3 and 4 are there, 1 is not.
For play test 3, the 2 Y/1 X running, Both charlie and Delta are not being replaced. All 4 mines remain.
And lastly for play test 4, the 2X/1Y running, Charlie gets replaced with Falcon, and Delta gets replaced by Gamma. Only mine 1 and 3 remain.