Sith Infiltrator Preview

By imprezagoatee, in X-Wing

The Chancellor is going to be annoying.

Count Dooku (crew) seems difficult to use much. Hopefully the limitations on the ability make it not quite as expensive as it might otherwise be. Maul and Dooku in the Scimitar seem pretty fun.

Palpatine is going to see plenty of play.

Probe droids are interesting.

Edited by CaptainJaguarShark

Oh, and neat to see O-66!

Is it me or is Dooku alot like 1.0 Palp?

Calling a crit seems the best move in most cases

Edited by K13R4N
3 minutes ago, CaptainJaguarShark said:

Count Dookuc (crew) seems difficult to use much. Hopefully the limitations on the ability make it not quite as expensive as it might otherwise be. Maul and Dooku in the Scimitar seem pretty fun.

Palpatine is going to see plenty of play.

Probe droids are interesting.

Dooku seems dope on offense. Call out a crit. Good chance of gettin hit, hit,crit

Just now, clanofwolves said:

OK, I am not getting into this Separatist stuff.... NO, NO, Nooooooo

But this is starting to look fun.

Stop that.

....where's my tea?

No need to quote all those images.

1 minute ago, K13R4N said:

Is it me or is Dooku alot like 1.0 Palp?

1.0 Palp, but with respectable limitations.

2 minutes ago, K13R4N said:

Is it me or is Dooku alot like 1.0 Palp?

Yeah.

Just now, TBot said:

Dooku seems dope on offense. Call out a crit. Good chance of gettin hit, hit,crit

Was thinking the same thing.

1 minute ago, MegaSilver said:

No need to quote all those images.

You sir are a smart lad.

Oh man.

Those probe droids sound amazing. What an awesome mechanic; little spotter drones you can move around. I assume they're going to come with a rules update that says they can be attacked? They have an agility and a hull value, but currently I believe that, as templates placed on the board, they can be locked but not attacked.

Lot else to unpick here.

Grievous doesn't sound brilliant, IMO. Though maybe he'll combo better on a different ship that can take Treacherous.

K2-B4 is really good, but works better on high Init droid ships. And from what we've seen so far, the Seps don't have too many of those. Still, a calculate to an evade is a great trade if you know you're not getting a shot.

Sheev is great. I like that both sides seem good, and that once Sidious has revealed himself, he can't go back to the disguise.

Depending on cost, Sidious might be the better side. He could potentially be a cheap way of getting Force tokens back on all those Republic and Sep Force pilots we've seen so far that really want to burn through their tokens. Maul especially.

4 minutes ago, TBot said:

Dooku seems dope on offense. Call out a crit. Good chance of gettin hit, hit,crit

He's also basically 1e C-3PO on defence, at least in terms of how he was always used.

Calling out an evade result on Dooku is the same as guessing 0 evades with 1e 3PO.

Dooku's going to be expensive, I feel.

Edited by GuacCousteau
1 minute ago, GuacCousteau said:

...Sheev...

Hehe.

Dooku's wording seems to imply that the infiltrator will have access to a turret slot.

EDIT so I don't have to keep explaining myself: Every pilot that spells out "firing arc" instead of using a symbol and doesn't have a turret symbol as an additional primary attack has access to some alternate arc either through a docked ship (VCX-100) or being able to equip a turret. I may be slightly off in that I assumed it is a turret slot. I should have said "alternate arc" which could mean it can get a back arc or side arc from a crew maybe, or a new gunner, or modification.

Edited by Skitchx
1 minute ago, Skitchx said:

Dooku's wording seems to imply that the infiltrator will have access to a turret slot.

How so?

It allows for the possibility of him having a turret, but doesn't require one. He has a firing arc regardless.

it is odd that they're not using the 'V arc' wording thoguh.

Edited by thespaceinvader
7 minutes ago, CaptainJaguarShark said:

Count Dookuc (crew) seems difficult to use much. Hopefully the limitations on the ability make it not quite as expensive as it might otherwise be. Maul and Dooku in the Scimitar seem pretty fun.

Palpatine is going to see plenty of play.

Probe droids are interesting.

Dooku and Hate seem critical for Maul. They'll let you quickly recharge Force points, and once at full you'll be able to guarantee one Evade result on many Defense rolls.

1 minute ago, Skitchx said:

Dooku's wording seems to imply that the infiltrator will have access to a turret slot.

How did you come to that conclusion?

Dooku works on enemy ships too. "Your attack will contain at least one blank" seems strong. With all those force tokens, it would be a shame if you were forced to change an eyeball to a blank.

Just now, thespaceinvader said:

How so?

They spell out "firing arc" instead of using the V symbol. Every pilot card in the game that has it spelled out has access to some alternate arc either from being able to equip a turret or from a docked ship giving it a back arc (VCX-100)

IT'S ALL SO COOL!

2 minutes ago, PhantomFO said:

Dooku and Hate seem critical for Maul. They'll let you quickly recharge Force points, and once at full you'll be able to guarantee one Evade result on many Defense rolls.

Hmm.

With Maul at I5, I'm not sure the timing works out.

Maul will be shooting early, and so will probably need to decide whether to take the second shot or not before he's done the bulk of his defending. That's two Force down, and even if he doesn't he might still need to spend tokens to mod his dice. That means Hate has to kick in once if not twice before Dooku can be used.

For Dooku to actually do anything, Maul needs to be shot at potentially three times, and to take damage on two of those.

I think Sidious is way better on Maul, personally.

1 minute ago, MegaSilver said:

How did you come to that conclusion?

Because it says 'firing arc' instead of (front arc symbol).

Not sure if he's right, but it does leave the space open for a turret arc to work with his ability. No turrets or turret arc indicators in the original card spread...but they could be being sneaky I guess.

swz30_spread.png

25 minutes ago, imprezagoatee said:

swz30_darth-maul.png

swz30_hate.png

swz30_upgrade-dooku.png

I agree this might work OK, but I get why Dooku is drinking in the image on his card as it is a bit stumbly and complex to implement. So one must need to be drinking to enjoy use him....

Just now, GuacCousteau said:

Hmm.

With Maul at I5, I'm not sure the timing works out.

Maul will be shooting early, and so will probably need to decide whether to take the second shot or not before he's done the bulk of his defending. That's two Force down, and even if he doesn't he might still need to spend tokens to mod his dice. That means Hate has to kick in once if not twice before Dooku can be used.

For Dooku to actually do anything, Maul needs to be shot at potentially three times, and to take damage on two of those.

I think Sidious is way better on Maul, personally.

Agreed, Sheev (hehe, still funny) will be good. Still gonna want hate though, since Maul + Sidious will eat force so fast.

Okay, Remote devices is quite fascinating. I guess we see other reasons on why we can target devices and obstacles now. I kind of really want to see what else they do with the idea.