My current situation: I am playing a campaign in which my character is heavily invested into combat. I have a dual-wield gunslinger (5 agility, 5 cunning, paired weapons 7/10 base damage, superior) and basically beelined for a quick +3 Force Ratings and Seek with Control: Pierce skill. I am quickly finding that the last few "challenges" the GM has intended for us to flee from or find other non-combat solutions are pretty much being one shotted by me. With my cunning and perception, I get 7 pierce to each hit, which I can increase to up to 11 fairly easily. I also recently got deadly accuracy to increase my damage further. I can see how this can be hard to work around, especially since others in my group are not as combat oriented, but struggling to find a middle ground for the GM.
More general issue: It's almost like the pierce from seek was never intended to be used for multiple hit attacks. My specific situation is with dual-wielding, but I think the same problem occurs with auto-fire or linked weapons. Pierce on two successful, but low rolls can easily do 14 dmg after soak in total, and that's with basic weapons and 1 success die. The damage quickly gets out of hand, with my character frequently doing 25+ dmg after soak even against nemesis and adversaries. The power on its own may not be broken, but combined with combat oriented talents it can easily be cheesed.
We thought of limiting the # of rounds that the dice could be committed. But keep in mind that it requires an action, so basically a round in combat, to commit the dice for the power. If it was limited to any less than 2 rounds, I feel like I would just opt to shoot right away instead of taking a turn to commit. The power currently gives me a max of 14 dmg per round on paper, but its usually less since most enemies have fewer than 7 soak, so taking an extra round of shooting would be better than using up a round. And it's only as effective due to my build and gear synergy. For character's that aren't built with this in mind, the limit would make the power and the 3 FR required much less desirable.
Has anyone else encountered this in their campaigns? Does anyone have recommendations on how to address it without making the power itself obsolete or inadvertently punishing others in the campaign with absurdly high soak enemies?