Antistone said:
The attacks would still have hit, but would not have killed the target if Lucky hadn't been used, because the damage would have been considerably lower.
Antistone said:
Not whether it's value is equal to zero or not. Because, for some reason, no one has suggested zero might be a sane estimate of its value (until now).
If you wanted to collect useful data, you might tell us (in each instance) how much extra damage the attack caused due to the attacker having the Lucky skill, and if you're very ambitious, how much of that extra damage was needed in order for the monster to die in the same number of attacks that it actually took, and how many times Lucky didn't help but a skill like Marksman or Master Archer would have. That will still probably overestimate the skill's value, since Lucky requires greater tactical adjustments to get maximum effectiveness than a flat bonus would, but it might at least be close to an accurate measurement.
Sorry, if "the monster would have lived without Lucky" isn't useful to you, then you may as well ignore me in this thread. Then again, you don't even play this game, so I'm unsure how any amount of information about Lucky will be useful to you.
Thanks for the egotism and rudeness though. I'd forgotten what it was like to chat with you.