Can we get a more concise wording on how reinforce work. According to Raw, a Reinforce token cannot actually work because of the wording. Here are both steps:
During the Neutralize Results step, if the attack would hit and there is more than one hit/crit remaining, one evade result is added to cancel one result. • A ship can have more than one reinforce token. If a ship has multiple of the same type of reinforce token, their effects are applied one at a time. Thus, for two reinforce tokens to both apply their effect, there would need to be at least three Hits/Crits results remaining. When a ship gains a reinforce token, unless specified otherwise, the player that controls that ship chooses whether it gains a fore reinforce token or an aft reinforce token. • A ship does not spend the reinforce token when resolving its effect. • If an ability instructs a ship to gain one reinforce token, this is different than performing a reinforce action. A ship that gains the token without performing the action can still perform the reinforce action this round.
Neutralize Results: During this step, pairs of attack and defense dice neutralize each other. Dice are neutralized in the following order:
a. Pairs of Evades and Hits results are canceled.
b. Pairs of Evades and Crit results are canceled.
The attack hits if at least one Hit or Crit result remains uncanceled; otherwise, the attack misses.
Intention:
Reinforce token: What I think FFG is trying to say, if after the attack hits, and you have 1 more hits/crits remaining then the defender has reinforce tokens , remove one of those hits for each token, but do not remove your reinforce token. This is the Intention of how a reinforce works. Basically, if you are hit and have 1 more damage then the number of reinforce tokens you always take 1.
How some people read and play it:
However, by stating one evade result is added to cancel one result they have muddied the waters for some, because you have already passed the step where you use evades to cancel results. Our TO and some others who I have talked to believe that you it adds and evade result, so if you take 2 and roll 1 evade and have a reinforce you take 0 Damage!. Because you add and evade to cancel it in step A, they are saying that yes you took two hits, one evade and a added evade cancel both and you get no damage.
This can be solved by a simple update to Neutralize Results as follows:
Neutralize Results: During this step, pairs of attack and defense dice neutralize each other. Dice are neutralized in the following order:
a. Pairs of Evades and Hits results are canceled.
b. Pairs of Evades and Crit results are canceled.
c. The attack hits if at least one Hit or Crit result remains uncanceled; otherwise, the attack misses.
d. Reinforce Tokens: if after the attack hits, and you have 1 more hits/crits remaining then the defender has reinforce tokens , remove one of those hits for each token, but do not remove your reinforce token.
This is becoming a major issue, this simple update would fix that. Please add this update to the X-wing Official Rulings as people are started to not play at our store and others, because there 2 dice ties cannot get past Bobba or Wookies.
Thanks FFG
Edited by eagletsi111