I posted this on another thread on the main forum but wanted to repost here for some discussion on this hyperspace legal squad.
Scarlet's Web
Kath Scarlet (74)
Outmaneuver (6)
Perceptive Copilot (8)
L3-37 (Escape Craft) (26)
Mining Guild Surveyor (25)
Trick Shot (2)
Mining Guild Surveyor (25)
Trick Shot (2)
Mining Guild Surveyor (25)
Squad Leader (6)
Total: 199
I haven't seen double coordinating ships in many squads. On an Init 3 ship squad leader costs 6pts which seems worth it. I'm quite intrigued by the potential of this squad. If you can get a block on something with the ties, coordinate focus to Kath and a TL with Kath u r potentially hitting them with a fully modded 4 dice attack at med range... if you can also manage to get out of the defenders firing arc then Outmaneuver triggers turning Kath into Wedge for one attack.
Situational? Yes. Pretty scary if you get it to work tho. With two coordinating ships Kath should always have a double focus, even when she loses actions from bumping and maybe even a double focus and reinforce when she is caught taking multiple shots from enemy ships. Perceptive Copilot is looking well worth 8pts.
Anyone who has put in reps with firesprays knows that there are times when you want to both boost and focus. Coordinate opens up the ability to more freely boost for range control eg. into range one and out of range 2 or 3. Not easy in close combat with a med base ship but will definitely help for repositioning after jousting.
The ultimate would be a range 1 shot on a blocked ship. 5 dice fully modded. Thats Fenn-esque firepower. That might just be worth trying out.
Thoughts and feedback welcome.
Edited by Da_Brown_Bomber