Forgive me if this has been addressed elsewhere in the forum.
In the Quest book for Vanilla Descent it offers rule variants for players who want to carry their characters through many different dungeons and adventures.
Those rules state that the heroes lose all of their items, training and skills and basically redraw from scratch with additional money and (at higher levels) treasure cards.
With that being the case I'm confused as to what the point is of A: giving out conquest tokens for completing a quest and B: having treasure chests and money in the final room of the dungeons. Since the players will lose all their treasure and money anyway it seems kind of silly to save the gold treasure chests for the bosses laid.
Can someone please elaborate? I feel like I'm missing something.
Thanks.