Pretty much my question is what the topic says.
In my game a group is going around kidnapping psykers. I need the players to realize this, and I don't do combat very often, so I figured this would be a good opportunity to create a fight.
The PCs aren't very high rank (3 I want to say) and the intent was to have the PCs defeat the attempt and be clued into the idea that someone is going after psykers.
I'd hate to resort to extremely exotic methods (hexagrammic wards on armor & the ilk). Sedation, stunning, and other options like that would be far more likely. The antagonists are moderately successful with low-level psykers (the type who would probably be sacrificed to the golden throne), and arrogance makes them think they can go after a sanctioned psyker. Think of them as gangers equipped and "trained" to bag weak psykers to be delivered somewhere else.
So I guess my question is: How would you represent a realistic attempt to nab the psyker in a PC group without it actually being successful necessarily?
. Better prepare for them to to "take the last one alive".