I have been wondering recently if (particularly for larger games) it would make sense for ALL the ships to fire at the same time, and none to be removed until all the firing has been completed.
So each turn would start with the dials being revealed for each ship, Repairs, then Squadron orders being performed, then ALL ships fire, then all ships move (as usual, player one moves, then two, etc.).
Has anyone tried this in an actual game?
This would obviously affect Rieekan in particular, and I wonder if it would speed gameplay at all, or just cause headaches.
Thoughts, comments? Anyone want to experiment via Vassal one day?