I've been having a lot of fun with quadruple-U-Wing shenanigans at my local shop, and I'm wondering if folks here would have any suggestions on how to take the list even further to the edge of insanity. The very rough template I have so far is:
- Benthic Two-Tubes with Perceptive Co-Pilot
- Heff Tober with Lando Calrissian
- Blue Squadron Scout with Leia Organa
- Blue Squadron Scout with Jyn Erso
Basic strategy is to run Heff Tober in as interference, rolling the remaining squad up to cover escape routes. Leia stays in the back. Once the engagement happens and the first flyby is about to occur, I pop Leia and start whirling around stress-free to get unexpected shots and force problematic blocks. With 32 health and 12+ attack dice per turn, it's a lot for any squad to deal with, outside of heavy alpha strikes. Other thoughts have involved including Debris Gambit or Tactical Jammer on Heff Tober, upgrading one of the Blue Scouts to Cassian Andor (for stress management) or Magva Yarro (anti-alpha), or even boosting Heff's offensive abilities with Juke (with Lando + Jyn, I'm guaranteed an evade token, with about a 3/8 chance of getting two). This is what I'm currently thinking about:
Benthic Two Tubes (47)
Perceptive Copilot (8)
Pivot Wing (0)
Heff Tobber (45)
Lando Calrissian (2)
Pivot Wing (0)
Blue Squadron Scout (43)
Leia Organa (2)
Pivot Wing (0)
Magva Yarro (50)
Jyn Erso (2)
Pivot Wing (0)
Total: 199
View in Yet Another Squad Builder 2.0
Any other thoughts?