Advanced Sensors - I don't get it...

By drazen90909, in X-Wing

I wrote this several years ago. It's for 1st edition and only covers ships with S-Loops and boost, but the basic concept can be expanded to other ships. Hopefully this helps to visually illustrate one of the benefits of Advanced Sensors!

8 hours ago, Hedgehogmech said:

I wrote this several years ago. It's for 1st edition and only covers ships with S-Loops and boost, but the basic concept can be expanded to other ships. Hopefully this helps to visually illustrate one of the benefits of Advanced Sensors!

And everything went ten times crazier once the Starviper’s barrel-rolls became banked.

18 hours ago, player3010587 said:

Also, ten Numb could do a red action such as evade, but make use of the stress with his ability, effectively having 2 actions. You could also dial a red move, see your opponent not be where you expected, so you perform a red action, and since you can't do reds when stressed, you do a white 2 forward! This is one of maaaany reasons why Advanced Sensors Corran is a blast to fly. Or you could put elusive and chopper on him: use sensors to chop the elusive charge to gain a shield, perform your red maneuver to recharge elusive, and now you could use it for it's intended effect or to chop again! It's a more efficient GNK droid!

Advanced sensors lives up to the adjective part of its name: advanced. It's a superpowerful tool limited only by imagination or better uses of its points!

Doesn't Advanced Sensors specifically say that you can't perform another action during your activation? I haven't seen what Ten Numb 2.0 does, so I'm just talking about the Sensors. Other than that, @player3010587 , I like the theorizing.

11 minutes ago, feltipern1 said:

Doesn't Advanced Sensors specifically say that you can't perform another action during your activation? I haven't seen what Ten Numb 2.0 does, so I'm just talking about the Sensors. Other than that, @player3010587 , I like the theorizing.

It does say that. Ten Numb’s got an improved version of Farlander’a ability, allowing him to literally spend stress as focus for attack or defense. So in a sense, getting stress with Ten Numb is like having a Focus Token.

11 minutes ago, feltipern1 said:

Doesn't Advanced Sensors specifically say that you can't perform another action during your activation? I haven't seen what Ten Numb 2.0 does , so I'm just talking about the Sensors. Other than that, @player3010587 , I like the theorizing.

Ten Numb essentially lets you spend a stress as if it was a focus on attack or defense. With Advanced Sensors, it's pretty cool because he can do something like take a Lock, do a red move, then have "focus"/lock and probably be without a stress in the end.

Do note that 2nd edition does not allow you to spend a token for zero effect, so if you don't roll eyeballs you don't get to remove the stress.

1 hour ago, lordvorkon said:

Do note that 2nd edition does not allow you to spend a token for zero effect, so if you don't roll eyeballs you don't get to remove the stress.

That has definitely changed my Garven/Ten game... I've had some unlucky days.

As for Advanced Sensors, I love 4-LOM in 2e, but one of my favorite combos in 1e was 4-LOM with Adv. Sensors, and Outlaw Tech with the title. AS a barrel roll or TL, then K-turn into a good position and get a Focus from the Tech/red dial. Usually handing off the stress in end phase. Obviously the 2e version is with Calculate but Outlaw Tech baked in.

On 2/22/2019 at 9:13 PM, Ebak said:

Yeah...that won't change much except potentially avoiding a block.

However, once you start introducing turns into thinks it becomes interesting. Check out X-Wing Mapper .

Select the TIE Advance, dial in a 2 hard turn and then see where a barrel roll will take you at either side of the manuver.

If you barrel roll towards the outside of your turn you'll essentially end up the same place if you did a 1 forward, except your now facing 90 degrees in the direction you turned. If you barrel roll to the outside of your turn, you'll get more movement in the direction of the turn. It gives you more control over where you end up.

Thanks for this x-wing mapper link. It gives a view of huge possibilities AS gives. I'm very impressed with how it works with Defender which I love to play and with Phantoms, my favorite too.

On 2/22/2019 at 9:13 PM, Ebak said:

Yeah...that won't change much except potentially avoiding a block.

However, once you start introducing turns into thinks it becomes interesting. Check out X-Wing Mapper .

Select the TIE Advance, dial in a 2 hard turn and then see where a barrel roll will take you at either side of the manuver.

If you barrel roll towards the outside of your turn you'll essentially end up the same place if you did a 1 forward, except your now facing 90 degrees in the direction you turned. If you barrel roll to the outside of your turn, you'll get more movement in the direction of the turn. It gives you more control over where you end up.

Thanks for this x-wing mapper link. It gives a view of huge possibilities AS gives. I'm very impressed with how it works with Defender which I love to play and with Phantoms, my favorite too.

On ‎2‎/‎23‎/‎2019 at 12:28 PM, feltipern1 said:

Doesn't Advanced Sensors specifically say that you can't perform another action during your activation?

I assume this shuts down any linked actions as well?

Correct.

17 minutes ago, PanchoX1 said:

I assume this shuts down any linked actions as well?

Yes it does. Still very powerful. I didnt appreciate it until trying it a couple of games

On 2/22/2019 at 12:46 PM, drazen90909 said:

would love some advice so that I can fully unlock the awesomeness that is Advanced Sensors.

Barrel roll and boost are great with it, but also dice mod actions while red moving.

if you can reposition before you move then:

1) you can avoid bumping or overlapping an obstacle by repositioning before placing your selected maneuver

2) you can better dodge arcs, as you have double the placement options

3) you can better get people in arc or bullseye

4) you can take circumstancial actions which need a certain range before moving out of the required range. for example if you want target lock using an E-wing, you can take the lock before you move to close (because of the ships experimental scanners)

5) more options means you are less predictable, and X-wing is a guessing game. if your opponent cant predict your moves its an enormous advantage

and then theres that plus of getting an action you might not otherwise get if you red maneuver

On 2/22/2019 at 12:46 PM, drazen90909 said:

...

For the timing window, is the advantage / power really simply so that you can perform an action and not have to worry about being blocked? and or perform an action before you dial in a red maneuver? (I think this is the one I am struggling with the most, as you are going to have to shed that stress at some point, so not really anything gained here... in my beginner mindset)

...

(others may have said this, dont have time to read whole thread...)

You mentioned you still have to shed the stress at some point but when you look at it in a round by round comparison...

*No Adv Sen: Round 1, perform a maneuver, not stressed, take an action, round 2 perform a red maneuver, stressed, get NO action. Round 3, perform a blue maneuver, not stressed, get an action. So over 3 rounds, you did a red maneuver and got to take 2 actions, ending with no stress.

*With Adv Sen: Round 1, perform a maneuver, not stressed, take an action, round 2 take an action, then perform Red Maneuver, get stressed. Round 3, perform a blue maneuver, clear stress, get an action. So over 3 rounds, you did a red maneuver and got to take 3 actions, ending with no stress.

So you can work it so you get an action every turn, even on the rounds you do Red maneuvers. Over the course of a match, getting even just an extra 2 focus tokens will probably be worth a 2-3 damage swing in dice rolls in your favor. That is worth the points alone. When you also factor in the fact that you can perform boosts or barrel rolls before moving then it becomes even more powerful to get actions instead of being blocked, or because you avoided flying through/on an asteroid.

Adv Sensors if used properly is very powerful. On Redline, you can focus, acquire a target lock and dial in a stop manuever, as well as fling a bomb out your front guides if you went whole hog on him.

You can park behind an obstacle, then your opponent has to guess which side you will barrel roll if they want to block you or catch you in arc. People have said it can be bad on Defenders, but boosting left or right and 4K’ing is a great way to make them unpredictable. You lose their auto evade, but it’s a fair trade.

You do have to shed stress after a red at some point, you’re right. But repositioning and shooting with mods all the while not being shot back at should not be underestimated. Adv Sensors with Mist Hunter 4-LOM is some of the most fun you can have, is massive NPE for your opponent though. He can hard stop for days if your opponent stays at range 1.

Then there is Guri. Mixed in with Afterburners, probably some of the most fun you can have for Scum. She Can TL, do red 3 SLoop, after burners boost, hopefully be in Range 1 if something to get her focus. Depending on Talent taken, they can be at -1 green die too. Guri is amazing

I think Adv Sensors shouldn’t be used all the time, but just having it can give you so many more options it’s great, is why it received the points increase I guess. Now if only they will look at Leia and Vet Turret Gunner.....

Edited by Archangelspiv
8 minutes ago, Archangelspiv said:

Adv Sensors if used properly is very powerful. On Redline, you can focus, acquire a target lock and dial in a stop manuever, as well as fling a bomb out your front guides if you went whole hog on him    . 

Can't launch a bomb and do the stop shenanigans... both trajectory simulator and advanced sensors use the same slot.

Just now, Roundy1161 said:

Can't launch a bomb and do the stop shenanigans... both trajectory simulator and advanced sensors use the same slot.

Please don’t reference rules when I am on a roll 😳

Cheers, brain was in things the Punisher does. Which still feels strange that the ship gets so much talk in 2.0

36 minutes ago, Archangelspiv said:

She Can TL, do red 3 SLoop, after burners boost,

Advanced Sensor locks out Afterburners.

Advanced Sensors Afterburners

29 minutes ago, Hiemfire said:

Advanced Sensor locks out Afterburners.

Advanced Sensors Afterburners

Ok I’m out. No more commuting to work posts from me.

Once caffeine hits I will be good to go.

Edited by Archangelspiv