Scum post points adjustment... now what?

By Greedo_Sharpshooter, in X-Wing

On 3/8/2019 at 12:36 PM, player2072913 said:

What do you mean by this? As far as I'm aware Kavil has no way of equipping any bullseye weapon.

Yeah, I forgot, that he cannot yet. So ideally 3 to the front (maybe with predator, crack or marksman), and 5 to the side.

One interesting ruling here:

While rules reference says "Bullseye arc (bullseye symbol) This arc is found inside the (front arc symbol). If something is in a ship’s (bullseye) arc, it is also in its (front) arc", FFG has following ruling on it (their official thread):

"Q: Does Kavil (Scum, BTL-A4 Y-wing) roll an additional attack die when attacking with a turret weapon when the turret arc indicator is set to his front arc?

A: Yes. Additionally, note that Kavil would roll an additional attack die when performing an attack that specifies bullseye arc, even though the target is also by definition in his front arc."

So FFG rules in Kavil's favour here.

13 hours ago, Hiemfire said:

Jostero + Sol Sixxa + Torani in a list might be fun. He procs off of Sol's devices and Torani's special.

Torani is a bit a points-trap, isn't she? With the initial old 1.0 ed pilot ability she was nice (albeit the later ruling of "any" equals even "zero" ruined her totally), her 2.0 iteration seems not that good, as her pilot ability conflicts with the ship ability:

"After you perform an attack, each enemy ship in your bullseye suffers 1 damage unless it removes 1 green token.

Dead to Rights: While you perform an attack, if the defender is in your bullseye, defense dice cannot be modified using green tokens."

So when she shoots in bullseye (trigger "while"), the defender cannot use the green token, so it is still there, when Torani's ability comes in play (trigger after). So the opponent just removes the token, which he could' nt use anyways.

Only if the defender has no token at all, and when she manages to get the bullseye simultaneously, she procs damage and thus Jostero, if he is positioned correctly.

That's why in my latest Jostero list iteration I have 2 Executioners with Marksman together with Sixxa in my list above (all are Initiative 3, which is an advantage, when trying too juggle 3 medium bases, 3 medium bases with thier wider berth can also used to block enemies so that they land on obstacles and maybe thus proc Jostero), instead of trying to squeeze Torani in, costing me points for bombs or shenanigans like Qi'ra on Sixxa. Torani would ideally like a token stripper first, so maybe e.g. Serissu with a Tractor, something an opponent might want to absolutely avoid, thus making way for Torani to proc. You loose firepower though in order to try proc Torani and Jostero. Might also hamper your flying too much, I felt after trials with Genesis Tractor+VTG Kavil+Sixxa+Jostero that it's better to have a points efficient hard hammering flank (smashed already twice defender lists) instead of forcibly trying Jostero to trigger, and thus landing in awkward lists and situations. But you might be a better pilot than me, I would absolutely be interested to hear how it is going.

4 hours ago, HealOverTime said:

Could Jostero + 4-5 bug-zapping headhunters be a thing?

Captain Jostero (hull upgrade, shield upgrade, stealth device) 60pts

4x Black Sun Soldier (intimidation, feedback array) OR 5x Binayre Pirate (feedback array) 140pts or less either way.

As long as Jostero can go off most turns I think it has potential.

Probably fun. But feedback array is range zero, so you need to fly well and block a lot (and not bump your other ships as well) With Jostero the lynchpin here, the opponent will probably try to kill him first, and while 5hull+1shield behind 2greens (3 greens 1-2 times) doesn't die immediately, Kihraxz still fold fast if concentrated upon. Leaving you with a bunch of weak-2-dice low Ini Zetas.

Edited by Managarmr
Format error
46 minutes ago, Managarmr said:

Torani lets you Hotshot off tokens so they can't be used later, or people spend tokens offensively before Torani shoots (or keep them, to prevent the damage, which is also useful). The times I've flown her I've found it worthwhile to have.

As for Jostero... if you're triggering a bonus attack every turn, by bumping with Z-95s, you've at most earned yourself... the equivalent of another Kihraxz? I think I'd rather have two Kihraxz than Jostero + 2x lightning Z's?