Anzati Player Race?

By Underachiever599, in Star Wars: Edge of the Empire RPG

After a discussion with one of my players, we decided to build a custom race for his next character. Wanting to play a race with an exceptionally long life-span, and a character with good reason to have been exiled from the Jedi, he settled on playing an Anzat that had eaten a fellow Jedi after years of having denied his vampiric instincts.

This, of course, raises the conundrum of how to actually stat out such an overpowered race. The most important aspects of the race, in my opinion, are the weakened version of the Jedi Mind Trick they use to lull their prey into a false sense of security, their dark vision, and of course, their tendrils they use to eat "the soup" of others. Stat-wise, I'm thinking of having a 3 in Brawn and a 1 in Willpower.

The tricky parts I'm stuck on are figuring out how to handle the mind trick and the tendrils, and of course, the XP. Suggestions?

Edit: For what it's worth, I have read the Complete Species Guide's version of the Anzati, and I'm not a fan of certain aspects of it. Two advantage on a combat check, followed by an opposed check to give a target The End is Nigh? That seems way too powerful and easily abused for me to give it to a player. And a 1 in Presence, for a species that outwardly appears to just be a normal human doesn't make much sense to me. Due to their (inevitable) tendency to become addicted to eating "the soup", it makes far more sense for their 1 to be in Willpower, in my opinion. Due to these creative differences, I feel it's better if I just re-build the race from the ground up for my campaign.

Edited by Underachiever599

This is what I currently have so far.

I'm debating between treating their Subtle Influence as either a lesser version of the "Mind Trick" upgrade in the Influence tree or treating it similar to the Falleen's Beguiling Pheromones. Beguiling Pheromones is probably a little more balanced, but the weaker version of the Mind Trick makes more sense in the lore. It is worth noting, the Falleen version is more flexible, and it isn't based off of the Anzati's worst stat, while the Mind Trick version can be more powerful, but requires more XP invested to make it reliable.

For the feeding, I skipped on the whole "eating the Force from someone" thing, since that'd be a bit difficult to stat and really niche to use. Instead, I left it as an option to recover strain, but it requires a full round to do so (since it's described as a long process in the lore).

Anzati :
Brawn 3 Agility 2 Intellect 2 Cunning 2 Willpower 1 Presence 2
Wound : 9+Brawn Strain : 11+Willpower
85 XP

Special Abilities : Anzati begin the game with one rank in Deception or Stealth. They still may not train Deception or Stealth above rank 2 during character creation.

Subtle Influence : As an action, Anzati may suffer 2 strain to make an opposed Discipline vs. Discipline check. If the check succeeds, he can force the target to adopt an emotional state lasting for 1 round.
Or
Once per check as an incidental, an Anzat may suffer 2 strain to upgrade the ability of a Charm, Deception, or Negotiation check against a living sentient being within short range once.

Proboscis : When an Anzat makes Brawl checks to deal damage to an opponent, he has a Critical Rating of 3 and Vicious 1. If an Anzat defeats an opponent with a Brawl check, he may spend his next round feeding on the defeated adversary to recover 2 strain. The GM may decide to assign Obligation for Addiction if an Anzat feeds on sentient adversaries.

Dark Vision : When making skill checks, Anzati remove up to ■■ due to darkness.

I would punish the player for not feeding over a long period of time.

2 hours ago, Yaccarus said:

Hypnotic Telepathy: As an action, may roll 1 Force Die. May spend 1 Dark Side Point to reduce the Willpower of a chosen target within short range by 1.

That seems way over powered to me for the amount of XP they get. I guess it's limited with a single Force Die rather than Force Rating (if any) but being able to drop someone's Willpower like that is pretty potent ability for a "free" ability