I got a YV-666 recently and I'm trying to think through how I would best exploit Moralo's cool and crazy ability. For the uninitiated, it reads:
If you would flee, you may spend 1 [charge] . If you do, place yourself in reserves instead. At the start of the next Planning Phase, place yourself within range 1 of the edge of the play area that you fled from.
I'd like to exploit it by getting Moralo in behind my opponent and force them to either turn and face him or have him shooting them from behind. I think I want to fly Moralo super cheap, I'm leaning towards just a single upgrade to leave as many points for the rest of the squad. I want to kit him out with Greedo to add a little bit of threat and also to incentivise my opponent to turn and face him. First question : "How can I make Moralo more threatening if ignored? (without blowing too many points on him!)"
And then I need to think through the rest of the squad. I've come up with two options. The first using Graz and Talonbane with Outmaneuver and Afterburners. The idea here is to really punish my opponents if they do turn to face Moralo with the ability to close in quickly and deal some damage. The problem with this is that the Khiraxz Fighters can go down a bit quickly. This is how I'd build it if I went down this route:
Kihraxz Fighter - •Graz - 64
•Graz -
The Hunter
(47)
Outmaneuver (6)
Contraband Cybernetics (5)
Afterburners (6)
YV-666 Light Freighter - •Moralo Eval - 74
•Moralo Eval -
Criminal Mastermind
(70)
Hull Upgrade (3)
•Greedo (1)
Kihraxz Fighter - •Talonbane Cobra - 62
•Talonbane Cobra -
Scourge of Tansarii Point
(50)
Outmaneuver (6)
Afterburners (6)
Total: 200/200
View in the X-Wing Squad Builder
My other idea is to go with double tapping Ion Turret / Vet Gunner ships. These will hit hard if they're ignored and are a bit more durable if my opponent faces them down first. With what I have currently, I think I'd build it like this:
Escape Craft - •L3-37 - 28
•L3-37 -
Droid Revolutionary
(26)
Tactical Officer (2)
Scurrg H-6 bomber - Lok Revenant - 53
Lok Revenant - (43)
Ion Cannon Turret (4)
Veteran Turret Gunner (6)
BTL-A4 Y-wing - Hired Gun - 43
Hired Gun - (33)
Ion Cannon Turret (4)
Veteran Turret Gunner (6)
YV-666 Light Freighter - •Moralo Eval - 76
•Moralo Eval -
Criminal Mastermind
(70)
Contraband Cybernetics (5)
•Greedo (1)
Total: 200/200
View in the X-Wing Squad Builder
If I had a second Scurrg I'd be tempted to ditch the Escape Craft and invest the points in Maul Crew for Moralo and a upgrade the Y to a Scurrg.
Second Question : What would you fly as the second part of the 'pincer'?