Bid depth poll

By Hoarder of Garlic Bread, in X-Wing

You don't have to tell if you don't want to. Similarly, you are free to lie on this. I just wanted to gauge how many people are jumping on the efficiency train and throwing more stuff on the table. Bid depth is a quick basic way of checking that.

https://strawpoll.com/ygabdzc3

Edited by player3010587

I always try to fill a list up as much as possible. Though, I tend to play with more mid-low Initiative pilots, so going first usually only matters for one pilot, if that.

Depends on the list right?

What do I vote if I've fielded every bid listed at least once in the past week and a half?

The thing about bids....a few points is fine, any more than that if your list is still viable then FFG messed up somewhere in point costing (big surprise).

It also reflects that the game still favors high PS ships way too much IMO.

It depends on the list. I think it prudent to assume you will not get the choice and should not spend points on bids. I only put a bid in the list if I went over 200 and had to start dropping things and the thing I can most do without takes the total below 200.

If I can, I feel like I'll often put myself in the 2-5 range (3-4 in poll). Having a bit helps, IMHO, but most of the time I don't try to go too deep.

List dependent. If I’m running a high initiative pilot, a 4-8 point is my ball park. For lists with lower initiative pilots, I usually fill up or leave points open if nothing is calling to me.

I try not to fly lists that require a bid?

If I happen to build my list around i5s, as some of them are quite good and/or just so happen to be characters I like, then I’ll start to consider whether that last couple upgrades I threw on are really necessary or if a bid would be better. (Especially with Hera. I love flying her regardless, but I don’t end up using her ability much in most games because I don’t bid.)

So my list, currently running at 5s (Rey and 2x A-Wing) is a 7 point bid. Now sure, there's a few things I can put on the list to make it clearly more efficient - title or EU on Rey, or a set of Prockets on Lu'lo, but at that point the bid is too small, and I need it for my oh so squishy ships.

A bid of 7 is probably too large, but there are no upgrades cheap enough to make me want to add to the list!

11 hours ago, theBitterFig said:

If I can, I feel like I'll often put myself in the 2-5 range (3-4 in poll). Having a bit helps, IMHO, but most of the time I don't try to go too deep.

This is usually how I end up as well, but often leaning more towards the 2 and sometimes no bid due to the Rebel playstyles I'm experimenting with. Sometimes I end up a bit higher if I'm flying more aces.

Well that is the thing with higher point thresholds the underbid gets a little more flexible. Now granted the bids in 2.0 are more considerable than they were in 1.0 in which a 3 point bid was considered high and the most extreme you may see is a 7 point bid. But in 2.0 10 points or more tends to be common. So yeah there is more under bidding in 2.0.

As for me I still say I6 & 6 (Initiative 6 with a 6 point underbid) is a rule I go by for squad building. The reason is simple, turrets no longer cover all areas.

Edited by Marinealver
1 hour ago, Marinealver said:

As for me I still say I6 & 6 (Initiative 6 with a 6 point underbid) is a rule I go by for squad building. The reason is simple, turrets no longer cover all areas.

Sorry but I have to disagree, as I want a larger bid on my Guri then my Han solo or rebel Fenn Rau.

I'd even say Guri needs a bigger bid then any I6 not just those mentioned tbh.

If I was to give point bids based on Initiatives of *ACES* it would go:

I6- 2-5

I5- 3-9

I4-I1 0-1, maybe 2 or 3 if you are running Bro bots or Sabine in the attack shuttle as they could out bid other I3s and I4s, but definitely would choose trickshot over a bid.

If my list comes out under 200p I've done something wrong and need to fix it before I fly it...

The subject of "bid" is ofcource just that, a subjective mater.

My personal opinion of it though is that it is a boring part of the game and should not exist at all. I don't have any other great ideas as to how to design the game system so you don't get any benefit from being first or second player. So it is what it is. I just choose not to play into it.

2 hours ago, Marinealver said:

As for me I still say I6 & 6 (Initiative 6 with a 6 point underbid) is a rule I go by for squad building. The reason is simple, turrets no longer cover all areas.

If I ever play against Marinealver remind me to take a 7 point bid.

I've spent all of 2.0 so far not bothering with all this biz. Running a fair few I4 lists, so that's a factor. But running I5s, I've generally used Juke or Han gunner Boba, so initiative I could care less about, shooting 1st is valuable too.

Its been good practice. I actually enjoy the challenge of moving 1st and attempting to position in such a way as to dodge or trap the higher Init pilots.

However, my latest list comes in at 196 and the lynchpin is Rexler. There's not really anything I can add to the list that is better value than having him move last against certain squads. (Resistance I5s, I'm looking at you). 4pts seems enough to win quite a few bids round here.

Still, it's not deep, if I felt I could add something that would be worth filling the points, I would. The practice I've had in moving 1st so often, in addition to Juke and Rex's tanky nature, means I'm really not that fussed about ir.

I'd like to use Soontir, Guri and some of the other squishier aces at some point, but this whole bid game leaves me cold, I'd rather not get into it. If they can't get by very well without it, I'm likely to just leave them on the shelf.

Depends on the list really. If I'm running Imperial Aces I'll be looking for a modest bid of 2-8 points, anything more than that and I feel like I start compromising my list efficiency for the second move. For TIE swarms, I fill up all the points I can- they don't need a bid at all. My Scum lists are a mix depending on what ships I've got, but usually I don't take more than a 4 point bid (and that's usually because I can't find anything decent to fill up the last points).

I never bid, but the since other people often do, I tend to build lists with a) 4+ ships, b) action-efficient blockers (StarVipers, Strikers, Quads, v1s) and c) pilots/upgrades that reward going first (Juke, Rexler, Ketsu, Hotshot).

Edited by Okapi

I take 12 points on vader lists.

7 hours ago, player2072913 said:

If I ever play against Marinealver remind me to take a 7 point bid.

The 6 points is the minimum bid so 7 points works ;)

If everyone else is taking bids, you're better off taking no bid. Even if you have high IV aces, it's still better to load up the full 200 than it is to hack pieces off of yourself with the hopes that you don't run into someone who has hacked off even more pieces of their own list; a classic race to the bottom. It's a prisoners dilemma, but you can win by just refusing to participate in it and instead, learn to fly your ships with and without initiative.

inb4 "git gud"