Rebel Big Three MC

By Weyoun42, in Star Wars: Armada Fleet Builds

So, my big rebel ships don't get out of the box very often. I keep tweaking this list but never quite feel like it's "there". I don't need to win with it, but I want to make sure it's competitive and fun to play in a friendly game. (I've also got versions of this list with Garm and Madine, but this one seems the most fun with dropping the fresh 75 in close.) I had hardened bulkheads on the Command Cruiser and swapped it out for Strategic Advisor. While double-ramming sounds fun, it's probably not going to come up that often. Any ideas?

Name: The Big Three MC 1.0 (Raddus)
Faction: Rebel
Commander: Admiral Raddus

Assault: Targeting Beacons
Defense: Planetary Ion Cannon
Navigation: Solar Corona

MC80 Command Cruiser (106)
• Admiral Raddus (26)
• Strategic Adviser (4)
• Engine Techs (8)
= 144 Points

MC80 Star Cruiser (96)
• Gunnery Team (7)
• SW-7 Ion Batteries (5)
= 108 Points

MC75 Ordnance Cruiser (100)
• Ordnance Experts (4)
• External Racks (3)
• Assault Proton Torpedoes (5)
= 112 Points

Squadrons:
• Shara Bey (17)
• Tycho Celchu (16)
= 33 Points

Total Points: 397

I think Shara and Tycho need to go for essential upgrades (2 ECM for sure, probably some combination of Walex/Bail/Lando/Aspiration/Defiance/QBTs/XI7s to boot.)

Fair point. I was just wary of the flak I was sporting since I had the cheaper version of all three ships. Felt a little naked if my opponent came with any kind of bomber presence. The A-Team was there as a hedge and delay tactic.