Forgive me if this comes out rambling, there’s a lot of factors involved....
In my current campaign, I have a player right now who has been avoiding taking any combat capabilities (he’s a force user who hasn’t yet gotten a lightsaber, but won’t take any combat skill ranks, and almost doesn’t engage in combat). Rather, he’s pigeonholing himself into Intellect, Mechanics, and Computers, and trying to find a way to resolve every check with one of those two skills. While he tends to push the spotlight, he also will RP up to the point where he has to make a roll, and then try to work around the roll if he views it as being higher likelihood of failure. (He won’t initiate most checks that he isn’t focusing, and has tried to back out of others when he finds the difficulty is above his skill level.) While I’m all for creative solutions, I feel like there’s a limit to how much you can try and force-feed one skill into an alternative use.
He’s decided to build a droid (labor chassis with elimination directives) in order to play combat, which I’m mostly fine with, but the more he talks about it, the more it’s sounding like he’s trying to gain an extra PC to take advantage of. Part of it also looks like he’s attempting to utilize it as a fast and easy way of giving himself a 3 yellow 1 green (forgive me, I don’t know how to insert the symbols into my post) combat check without spending any experience (which they have over 500 earned, so there’;s no reason not to splurge a little)
For the moment, I’ve told him that if he wants to have the droid count under player control in combat, then he’ll have to make a leadership check to direct the droid each turn, so as to balance out with the other players. (He’ll get to make an extra roll each round, but doesn’t necessarily get to take two full slots himself)
My biggest reason for posting on here to ask is that in the past I’ve tried to make a habit of explaining my decisions by the written rules in most of my previous rulings, so I’m trying to figure out if this is something that already has a precedent in the rule books. (I’m aware that the GM is the final arbiter of the decisions, but I’ve had too many instances where my GMs were rigid to the point of stifling and stomping on creative decisions that didn’t fit with their plans.)
Edited by Dendros