Resistance - “Precision Air Team”

By Synel, in X-Wing Squad Lists

A list mostly for fun. Inspired by the Precision Air Team as described here:

https://starwars.fandom.com/wiki/Precision_air_team

I was trying to find a somewhat beefy thematic list with Resistance ships and came across this. I’m wondering, what upgrades would be worth adding with the sparse 3 points that are still available? Three heroics? A heroic and one R4? Without changing the pilots, what do you all think?

T-70 X-wing - •Ello Asty - 56
•Ello Asty - Born to Ill (56)
Integrated S-foils (Closed) (0)

T-70 X-wing - •Temmin Wexley - 54
•Temmin Wexley - Snap (54)
Integrated S-foils (Closed) (0)

RZ-2 A-wing - •Zari Bangel - 35
•Zari Bangel - Aerial Exhibitionist (35)

T-70 X-wing - •Joph Seastriker - 52
•Joph Seastriker - Reckless Bodyguard (52)
Integrated S-foils (Closed) (0)

Total: 197/200

View in the X-Wing Squad Builder

As listed? Probably Heroic x 3 on the T-70s for extra toughness.

Ello and Temmin are both mobile enough not to need R4 astromech, and I'm not sure why Joph justifies it. If you want him to have some funky manoeuvring tricks (he's the only one currently not to have any) then since he's only initiative 3 you can just afford a BB astromech for him.

If this is an Extended list, Jamming Beams for all is not a bad plan.

Here's some options:

Zari could take intimidation

All X-wings could take heroic (probably best option)

Give everyone jamming beams because their free and can help In the right situation.

Edited by Roller of blanks
Incorrect information
2 minutes ago, Roller of blanks said:

selfless

not anymore, that's rebel only, not resistance

10 minutes ago, GreenDragoon said:

not anymore, that's rebel only, not resistance

Oops! Thanks!

Thanks for the suggestions! I like the intimidation idea. Although, that plays out in my mind as: zari moves, bumps, they try to move but dialed in something too slow to get around her. It’s a nice thought but it seems too situational to me with her low initiative. I’ll probably go with the heroics and see where that gets me.

1 hour ago, Synel said:

Thanks for the suggestions! I like the intimidation idea. Although, that plays out in my mind as: zari moves, bumps, they try to move but dialed in something too slow to get around her. It’s a nice thought but it seems too situational to me with her low initiative. I’ll probably go with the heroics and see where that gets me.

Zari's low enough init. That you can predict their move and force the block.