LVO Data Analysis, Part One - Never Tell Me The Odds
6 minutes ago, Orkimedes said:Welp, I had to do it in two parts.Always two, there are.LVO data analysis, part one.
Great job. One question i wasnt clear on: when you list "blank slip" what does that mean?
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this is great! can anyone who has more experience with "bids" and these types of games tell me what "sab list" means?
Thank you for collecting and organizing the data. I found the post very interesting.
I wonder if there's a way to gather data about terrain? It seems to me that a board's setup might have a big impact on the Red/Blue Player Wins data.
7 minutes ago, manoftomorrow010 said:this is great! can anyone who has more experience with "bids" and these types of games tell me what "sab list" means?
Sab list 3 sabuturer teams with recon intel and a command card to help move them.
6 minutes ago, Prokins said:Thank you for collecting and organizing the data. I found the post very interesting.
I wonder if there's a way to gather data about terrain? It seems to me that a board's setup might have a big impact on the Red/Blue Player Wins data.
Bids allow the player to chose blue or red player side of table. And eliminate 1 battlecard before eliminations.
Thanks for doing the analysis, its a good read.
On the time limit/rounds complete issue, I think if you want to try a tournament with chess clocks or whatever as an experiment then go ahead, but my feeling is this would make for an overall worse experience. I never like moves to make playing the game harder or more strict. Deliberately slow playing is of course disgraceful. But if everyone insists on playing ten or eleven activation lists and also needs time to think its going to take a massive effort to achieve 2hrs. Maybe as a playing group we will get better as time goes on.