Martial Arts in Genesys

By TCArknight, in Genesys

Hi all!

I'm working on a setting that heavily involves Martial Arts. For this, going with Talents seems to be the way to go.

I've got a document shared below...

Please let me know any thoughts or suggestions!

Thanks!
TC

Edited by TCArknight

Have you looked at the Martial Artist specialization from EotE: No Disintegrations? Plenty of good stuff to crib from there.

One thing to consider is how much Wuxia you want to incorporate. How fantastic/wire-fu should the Martial arts be? Basically is this Crouching Tiger , or is it The Raid ? Is it both?

As far as specific recommendations, what about:

"Redirect

When a melee or brawl check by a for generates a failure or X threats, may stagger opponents until the end of their next turn."

Might make for a good move for styles like Brazilian Jiu-Jitsu that rely on using an opponents force against them.

Edited by _PNW_

This is a great idea and very useful!

I will second the above suggestion of checking No Disintegrations.

Thank you! No Disintegrations is definitely going to be an inspiration. :)

I want for these to be any genre, so noting which will be more wuxia and which more down to earth is in my plan.

With that noted... I'm considering about using this for an adaptation of Into the Badlands...

Edited by TCArknight

I've taken a look at No Disintegrations and Knights of Fate. Good stuff there. :)

The document here https://www.gmbinder.com/share/-LF0c1r7bU_SEwBg0oz5 is updated with some additional talents and comments. Would love to hear more suggestions and comments. :)