See Title.
Best: https://strawpoll.com/hf84aw9x
Worst: https://strawpoll.com/38dc413d
Results So Far:
See Title.
Best: https://strawpoll.com/hf84aw9x
Worst: https://strawpoll.com/38dc413d
Results So Far:
Easy peasy!
Best - Resistance
Worst - First Order, and it won't get any better after the next wave(s) with no new ships...
I almost want to say Empire for both. TIe swarms are super effective, but if you’re not swarming Empire has a serious lack of crew options in Hyperspace.
24 minutes ago, Deffly said:Worst - First Order, and it won't get any better after the next wave(s) with no new ships...
Uhh... have you not heard of Triple Upsilon or Double Upsilon + QD?
Easily the best list in Hyperspace, with only a handful of hard-counters. The last three
extended format
tournaments in town have been won by Triple Upsilon, for pete's sake...
Now... if Triple Up was to be somehow nerfed... yea then First Order plummets on the overall Hyperspace Viability chart.
Rebels have the most viable options, Resistance has less options than Rebels but slightly higher power level, First Order has the most powerful list. I think Scum is being underrated, Escape Craft + Firespray + Fenn Rau is still good as is Han pilot and Seevor. But I'd say they have less options than Rebels for sure but roughly similar power level. Empire has like one good list that is super hard to fly apparently, because for some reason it seems people don't buy into the Empire to play TIE swarms.
51 minutes ago, AllWingsStandyingBy said:
Uhh... have you not heard of Triple Upsilon or Double Upsilon + QD?
Easily the best list in Hyperspace, with only a handful of hard-counters. The last three extended format tournaments in town have been won by Triple Upsilon, for pete's sake...
Now... if Triple Up was to be somehow nerfed... yea then First Order plummets on the overall Hyperspace Viability chart.
I was waiting for this response. It exploits one Card. Look at the recent Phoenix SOS. One FO list made the cut, 3 FO lists in the top 100, two of them were Tripup.
If only one list is good in a faction, it doesn't make the faction good. It makes it bad.
Do people not realize that Scum is basically unchanged?
Boba went up 3 points net, and he lost only one of his 2 really good base loadouts.
Yeah Scum and Resistance both are completely viable with a broad variety of options. I give Resistance the edge, but really both can do well with a number of list types.
Because of the existence of Tripsilons and Y-swarm, Empire is the clear loser. They would otherwise have a few choices, but those pretty much are hard counters to everything but TIE swarm lists.
So, out of curiosity, while not Hyperspace legal yet, what's the stop a quad Lambda squad with 28 points left over from going against the Triple Upsilons?
46 minutes ago, Kehl_Aecea said:So, out of curiosity, while not Hyperspace legal yet, what's the stop a quad Lambda squad with 28 points left over from going against the Triple Upsilons?
Why wouldn't you toss a TIE/Ln in there too?
Well it is kind of wired question, because there will really be only 3 factions that have a different Hyperspace list than Extended. After Wave 3 majority of the factions will have the same options in Hyperspace as they have in Extended.
4 minutes ago, Marinealver said:Well it is kind of wired question, because there will really be only 3 factions that have a different Hyperspace list than Extended. After Wave 3 majority of the factions will have the same options in Hyperspace as they have in Extended.
But if they want to adapt to the larger meta, the options they actually end up using might be a little different.
23 minutes ago, Hiemfire said:Why wouldn't you toss a TIE/Ln in there too?
Ah, see, I'm not an Imperial player, so I wasn't sure if throwing some crew/upgrades on the shuttles would be a better idea than tossing in a random TIE Fighter.
Scum is probably still the best.
But everyone is on the Resistance hype train at the moment because they have so many viable options. You can make almost any mix of ships and it will be ok or even good. Plus some lists are really top tier. And lastly, being most fun does not equal best.
2 hours ago, Kehl_Aecea said:So, out of curiosity, while not Hyperspace legal yet, what's the stop a quad Lambda squad with 28 points left over from going against the Triple Upsilons?
Nothing, in extended. But it's not the sheer hit points that makes the Upsilons scary - it's the enormous turn 1 token stack and the positional advantage resulting from Hyperspace Tracking Data (and Lieutenant Dormitz) to let you either kill or cripple a target of your choosing in the first round. A lambda can survive two 4-dice lock/focused shots, but it's still going to be, optimistically, half dead, and with a third Upsilon closing from in front.
Between reinforce and multiple evade tokens, realistically you're not going to seriously hurt an Upsilon during it's 'god mode' first turn - even a quartet of heavy laser T-70s bunched up to get massed bullseyes struggles - and the size of the four large bases means concentrating your numbers in one part of the board is really hard.
Plus - unlike against most opponents - after turn 1, the Upsilons are (almost uniquely!) the more manoeuvrable fighter - the Lambdas have their tail guns but the Upsilons have white turns, letting you get your nose around and keep pounding away with those nasty 4-dice main primaries.
3 hours ago, Kaptin Krunch said:Do people not realize that Scum is basically unchanged?
Boba went up 3 points net, and he lost only one of his 2 really good base loadouts.
Boba went up 6. And everything else that was good went up by at least 2. The faction is hardly unchanged...
Hmm a tugh one
Well Worst
Empire, They depend on aces, and bombers, in hyper they have none.
Best
Scum probly, even tho im doing my best with FO,
3 minutes ago, IgotTargetlocked said:Hmm a tugh one
Well Worst
Empire, They depend on aces, and bombers, in hyper they have none.
Best
Scum probly, even tho im doing my best with FO,
Don't agree about Empire. The various Ace + Swarm lists are pretty effective, IME. Remember Scum and Rebels are also limited in what they can bring so it's not always so useful to look at what a faction loses in Hyperspace when 2 other factions also lose a lot of stuff.
16 minutes ago, Jike said:Don't agree about Empire. The various Ace + Swarm lists are pretty effective, IME. Remember Scum and Rebels are also limited in what they can bring so it's not always so useful to look at what a faction loses in Hyperspace when 2 other factions also lose a lot of stuff.
Hmm, we will have to se. Acording to listfortress, i cant see any that stand out, or even make top 4 , but its not even been 30 days sinze the points change.
3 minutes ago, Jike said:Don't agree about Empire. The various Ace + Swarm lists are pretty effective, IME. Remember Scum and Rebels are also limited in what they can bring so it's not always so useful to look at what a faction loses in Hyperspace when 2 other factions also lose a lot of stuff.
I think the main problem with Empire is that people generally prefer arc dodging aces and double modded alpha strike ordnance, and right now the Empire has neither. Strikers are strong, but you have to be able to do your dodging before your opponent moves, which takes practice and effort, and most people aren't going to bother. TIE Fighters are also powerful, but they die quickly and randomly and arguably aren't "fun" to fly (personally I wish they'd either got a linked roll > focus and/or sloops).
Reapers and x1s are tricky. The x1 probably still relies too much on the lock, which is difficult to get and risky to take in a joust, especially at lower initiatives. With Jendon, sure, but right now there's no effective way of getting a late lock or a defensive mod alongside it. The ship just has no synergy with the other three, and struggles to be self-sufficient.
The Reaper, I think, should not be made into some sort of makeshift Lambda. It's a heavy fighter first and a support ship second. The coordinate is either red or costs an additional two points, unless you bring Vizier. Feroph wants to jam, and with Vermeil you either want to jam or evade, depending on whether you've got Juke or not. The expansion comes with Krennic, who almost has anti-synergy with the Reaper, and there's barely any other crew to choose from. Palpatine, Darth Vader, The Grand Inquisitor, Sloane, Tua, Seventh Sister or Kallus on this thing, but none of those are allowed in Hyperspace. There are no decent talents for it either (besides Juke on Vermeil you're mostly limited to the bullseye talents), and no mods except for Hull/Shield. I have faith in the ship, but there are very few viable builds for it in the format.
Nearly all of the ships in nearly all of the other factions are either self-sufficient or synergizes somehow with the others in the faction. Empire has two self-sufficient ships (arguably three), and one single pilot (Vizier) that does anything for any ship type other than his own. If you swapped out the Reaper for the Lambda, or the x1 for the Phantom, the Defender or even the v1, you'd have something more coherent, but right now it's kind of a mess.
9 minutes ago, Okapi said:I think the main problem with Empire is that people generally prefer arc dodging aces and double modded alpha strike ordnance, and right now the Empire has neither. Strikers are strong, but you have to be able to do your dodging before your opponent moves, which takes practice and effort, and most people aren't going to bother. TIE Fighters are also powerful, but they die quickly and randomly and arguably aren't "fun" to fly (personally I wish they'd either got a linked roll > focus and/or sloops).
Reapers and x1s are tricky. The x1 probably still relies too much on the lock, which is difficult to get and risky to take in a joust, especially at lower initiatives. With Jendon, sure, but right now there's no effective way of getting a late lock or a defensive mod alongside it. The ship just has no synergy with the other three, and struggles to be self-sufficient.
The Reaper, I think, should not be made into some sort of makeshift Lambda. It's a heavy fighter first and a support ship second. The coordinate is either red or costs an additional two points, unless you bring Vizier. Feroph wants to jam, and with Vermeil you either want to jam or evade, depending on whether you've got Juke or not. The expansion comes with Krennic, who almost has anti-synergy with the Reaper, and there's barely any other crew to choose from. Palpatine, Darth Vader, The Grand Inquisitor, Sloane, Tua, Seventh Sister or Kallus on this thing, but none of those are allowed in Hyperspace. There are no decent talents for it either (besides Juke on Vermeil you're mostly limited to the bullseye talents), and no mods except for Hull/Shield. I have faith in the ship, but there are very few viable builds for it in the format.
Nearly all of the ships in nearly all of the other factions are either self-sufficient or synergizes somehow with the others in the faction. Empire has two self-sufficient ships (arguably three), and one single pilot (Vizier) that does anything for any ship type other than his own. If you swapped out the Reaper for the Lambda, or the x1 for the Phantom, the Defender or even the v1, you'd have something more coherent, but right now it's kind of a mess.
Agreed. I would love if they had went with, Tie Adv x1, Tie fighter, Tie interceptor and lambda, or the bomber. All orginal trilogy ships that you can make allot of funn lists with
3 hours ago, LegionThree said:Boba went up 6. And everything else that was good went up by at least 2. The faction is hardly unchanged...
I said *net* 3.
Slave one went down 3.
4 hours ago, LegionThree said:And everything else that was good went up by at least 2.
Seevor? Fenn? Old T? Falcons?
To expand on what @Okapi said, the Imperial ships all have major issues working together.
I think the TIE Fighters are priced assuming Howl/Iden support, so more than one or maybe two without Howlrunner and you're just taking bad ships for the points. X1s except for Vader are just awful ships. Reapers are good, but far more skill intensive than most ships. Strikers are okay.
Overall, they have strong choices, but fewer good combinations.
39 minutes ago, Kaptin Krunch said:I said *net* 3.
Slave one went down 3.
People mostly flew Boba with Marauder, which also went up!