Going to be treating this as one of my go to lists for a bit. One problem, I only get 2 casual games a week and just can't decide which versions of the list to start with. Proper practice is further limited given my Hyperspace list also requires table time... So I need to narrow my options.
Juke Rex is pretty much nailed on. I've considered trimming the 5pts from Juke to something less... But nah.
Which means Echo also gets Juke. Of course. So far, so simple.
These are basically my 2 favourite named pilots and they're awesome, so that's that.
Big fan of the Reaper. Love flying it. Love what it gives Rex with the coord and it can keep up or meet up with him as he boosts into fast moves. Hyper mobility all round is the thing. So that's in.
Although there are plenty of great alternatives if it is not in.....
Choices:
Feroph and Palp. Quite attracted to this. Difficult to work out exactly how it will impact the way the squad will need to be flown, but I tentatively like it. Kinda have this down as one I will definitely try.
SBP with Palp, which opens up the glory of Collision Detector on Echo. It pains me to run her without it. Very concerned this means the Reaper just gets deleted. Which could potentially be used for a tactical advantage.... But also likely not.
Or Afterburners on Echo. Which is also great.
Or drop Palp for an SBP with Tac Officer. Then Echo gets both Burners and Detector, which is super awesome. Rex also gets a tiny bid. But then the Reaper isn't doing a lot, though it could drop Tac Officer and do something with 5pt. Shield Upgrade maybe. Or Krennic, though he always feels like a bit of a faff to me.
Alternatively, Echo can go CD or Burners and 5th Bro. Unconvinced he's worth 9pt on her if she isn't getting shot at. And with all that gear on her, she won't be unless I choose it
Or things I have not considered....
Any thoughts?
Edited by Cuz05