How to get started?

By Shizuya, in X-Wing

Hey guys,

so me and a friend have been playing lots of ffg games lately from living card games LotR and Star Wars to Edge of the Empire and we are now thinking about getting into X-Wing.
So as you can probably imagine all the stuff that seems to be going on is very confusing. There is the original X Wing game and now there's a 2.0 with some pricey conversion kits.
what would you recommend to get to get into the game? Is 1.0 dead by now and we should just buy 2.0 stuff? The way I understood is that 2.0 has more pricey models but they come with more ability cards and such whereas in 1.0 you were basically "forced" to buy ships you may not even want to use because they had new power creep abilities (if you wanted to have those, atleast)?

Should we just get a starter kit for now or would you recommend 1 or 2 expansions from the get-go so we don't get bored quickly with just 3 models total?

Can someone explain the current state of the game and if there are problems with integrating models from 1.0 (like the bigger ships) that dont yet exist in 2.0 into it? My store has a big supplement of 1.0 models I'd like but is it worth getting them?
I'm most interested in scum and my friend in empire btw.

I didnt find any thread aimed at newcomers so if one already exists I apologize.
Thanks in advance for your time reading and willingness to offer help!

Welcome. There is a lot to unpack.

First, as a new entrant, I strongly recommend 2.0. 1.0 is effectively dead, and most local communities transitioned to 2.0.

As for where to start? Well as you like Scum, you’re in luck. First off, you need a 2.0 core set. This is not avoidable.

Second there is a limited number of ships available in 2.0. Scum? They have the most though. The Fang, Firespray, Lando’s Falcon with Escape Craft, Mining Guild TIE, and soon the Z-95.

You could do worse to pick up one of each. It’ll give you a decent enough variety.

However, if you want to dive in? I do actually recommend 1.0+ conversion. The break point is basically 10+ small ships at MSRP. Hop online and look to see if someone is selling their collection. You may be able to pick up a pretty full collection for $50-100, then get a conversion kit and have most everything you could want. But remember unless you get 10+ ships at retail, or are buying a collection off someone, the conversion kit isn’t worth it for you.

But I’d say it’s definitely worth doing, as it may be two years before many of those ships see official rerelease. And they are cheaper, the only thing you need from the 1.0 stuff is the model.

If you were looking for specific ships to get if you go the conversion kit, well, that’s a separate discussion! One of course we could help with.

thanks!

so one copy of the 2.0 core, got it.
I saw people recommend the blue starter kit from 1.0, is that one worth getting or should I stick with 2.0 exlusively as long as I dont want to invest into a conversion kit?
Also, let's say I wanted the "most wanted" (no pun intended) expansion kit from 1.0, which comes with 3 ships, would that be useless to me without the conv kit or is it somewhat compatible?

we are also both very interested in the larger corvette style ships (once we're into the game and still feel the same), I guess those would also need the conv kit.

One more question out of curiosity: is it possible to use any ship with any faction? As people appearently used "hijacked" tie fighters as the rebels etc.

Assume everything from 1.0 except the ships (and dice) themselves is completely useless to you.

The 'epic' ships are not yet converted, that's coming sometime in the nebulous future.

As for faction mixing: At the kitchen table, do what you will. In competitive not so much. There is an official app for squad building, though personally I use Launch Bay Next.

With reference to the Conversion Kits and they're worth - I have a very limited Scum and Imperial collection from 1.0 in terms of number of ships, but when considering the price it would cost me to buy each new Version 2.0 ship expansion purely for the pilot cards and upgrades (getting seconds of every ship that I won't necessarily need), it was more viable to purchase a complete Scum and Imperial Conversion Kit (the latter I got half price on ebay which was missing just a few bits here and there).

Additionally it really helped my decision when I realised the new version 2.0 models were not coming with additional new pilot/upgrade cards that weren't already in the Conversion Kits, allowing me to purchase a bunch of less-than-half-price version 1.0 small ships to make the conversions pay off nicely. Now I have a nice collection of ships (some of which haven't been re-released yet) all with conversion cards ready to play :)

The blue starter kit (First Order / Resistance) was great before the release of 2.0 as it contained the latest rules (rules for 1.0) etc as well as new models at that time. But now FO and the Res' have both been slit off into their own factions and require additional Conversion Kits - probably therefore not a wise choice if you want to play 2.0 and not interested in FO/Res. Stick with 2.0 I'd say and if you want FO/Res - buy either cheap ships from 1.0 with the conversion kit, or buy the new models as they are released.

Most Wanted kit - the ships are usable with the new Scum Conversion Kit for 2.0 if you want to play 2.0 only. The only non-version 2.0 kits (2.0 have black packaging) that have the 2.0 cards are the TIE Reaper and Saw's Renegades (which are still in their white packaging) which crossed over and contains both versions of cards.

The large ships I do not believe have been converted at all yet (certainly not in my conversion kits). That's more of an Epic thing.

If you're playing 'friendly' games at home, I don't see why you can't play any ship you wanted, but I would imagine that the rules could easily be broken if you started mixing factions due to some of the abilities.

Edited by infyrana
23 minutes ago, Nyxen said:

The 'epic' ships are not yet converted, that's coming sometime in the nebulous future.

that's kind of sad to hear.

22 minutes ago, infyrana said:

The blue starter kit (First Order / Resistance) was great before the release of 2.0 as it contained the latest rules (rules for 1.0) etc as well as new models at that time. But now FO and the Res' have both been slit off into their own factions and require additional Conversion Kits - probably therefore not a wise choice if you want to play 2.0 and not interested in FO/Res. Stick with 2.0 I'd say and if you want FO/Res - buy either cheap ships from 1.0 with the conversion kit, or buy the new models as they are released.

I am indeed not very interested in FO/Res actually.

But now I'm beginning to think if maybe buying into 1.0 might not be such a bad idea since I can eventually upgrade them, they are cheaper and there is a much greater variety of models available as for now?
My friend wanted to get armada originally but the poor squadron quality and the bigger x wing ships changed his mind, so I guess not having those bigger ones would be quite a let down.
We are also not dependant on local communities or the like and would just get it for some private fun.

also, what exactly does epic mean? :) thanks so far, very helpful!

edit: I found the 1.0 regular single x-wing on sail for 6 bucks. this + one core sounds good to me personally to get a grasp of the game.

Edited by Shizuya
25 minutes ago, Nyxen said:

A s for faction mixing: At the kitchen table, do what you will. In competitive not so much. There is an official app for squad building, though personally I use Launch Bay Next.

Okay so long as it is technically possible that would be fine. Using the X-wing from the core with a scum pilot for example wouldnt be very far stretched imo.

At a kitchen table? Find your bliss.

Just don’t think you could go to a local game store’s regular night and try and fly Wedge, Fenn Rau, And Soontir Fel without having someone request you remove your cranium from your rectum 😉

4 minutes ago, millertime059 said:

At a kitchen table? Find your bliss.

Just don’t think you could go to a local game store’s regular night and try and fly Wedge, Fenn Rau, And Soontir Fel without having someone request you remove your cranium from your rectum 😉

are regular ships tied to pilots? I thought every one would come with a number of options and that they may possibly be interchangable. Guess I was wrong then :D

Edited by Shizuya
5 minutes ago, Shizuya said:

are regular ships tied to pilots? I thought every one would come with a number of options and that they may possibly be interchangable. Guess I was wrong then :D

Each ship has a number of pilots, and there are a handful of pilots that may show up as options in other ships, but you can't take Pilot A and just go put him in Ship B.

1 minute ago, Innese said:

Each ship has a number of pilots, and there are a handful of pilots that may show up as options in other ships, but you can't take Pilot A and just go put him in Ship B.

aye. but there seem to be a number of ships which do overlap factions like the z95 headhunter or even the y wing which seem to be available in both the rebel and the scum armies? or are there different models for each faction too

Just now, Shizuya said:

aye. but there seem to be a number of ships which do overlap factions like the z95 headhunter or even the y wing which seem to be available in both the rebel and the scum armies? or are there different models for each faction too

Same model, different paint-schemes, different pilots.

1 minute ago, Shizuya said:

are regular ships tied to pilots? I thought everyone would come with a number of options and that they may possibly be interchangable. Guess I was wrong then :D

Oh no, every ship has multiple pilots, usually at least 4. However there are certain pilots that are clearly better.

In this case three ships at max initiative, with multiple reposition options.

And the reality is that some ships were absolutely defined by 1 pilot. By the end of 1.0 Soontir was the only even marginally viable Interceptor. 7 other options, but only one worth using. The Phantom was Whisper. The Lambda only the Omicron, the B-Wing non existent, the K-wing Miranda, the E-wing only Corran. You get the idea.

Not because there weren’t other pilots, but these were objectively best.

There is some of that in 2.0, non Vader X1s are pretty rare (though I do try!), Boba the clear Firespray Leader, and the Khyr… krygl… Kierkegaard is basically Talonbane Cobra. But generally most ships have multiple, if not equally valid at least playable, pilots.

1 minute ago, millertime059 said:

Oh no, every ship has multiple pilots, usually at least 4. However there are certain pilots that are clearly better.

In this case three ships at max initiative, with multiple reposition options.

And the reality is that some ships were absolutely defined by 1 pilot. By the end of 1.0 Soontir was the only even marginally viable Interceptor. 7 other options, but only one worth using. The Phantom was Whisper. The Lambda only the Omicron, the B-Wing non existent, the K-wing Miranda, the E-wing only Corran. You get the idea.

Not because there weren’t other pilots, but these were objectively best.

There is some of that in 2.0, non Vader X1s are pretty rare (though I do try!), Boba the clear Firespray Leader, and the Khyr… krygl… Kierkegaard is basically Talonbane Cobra. But generally most ships have multiple, if not equally valid at least playable, pilots.

I see! I'm just a bit confused that I can only find the z95 for the rebel alliance (aside from the most wanted bundle).
let's say I want to use a second y-wing, could I buy a rebel y-wing and attach another scum pilot from the bundle to it, thus making it a scum ship?

...I guess I'm just going to get a core set, that will hopefully keep me from asking the most dumbest of questions :D

2 minutes ago, Shizuya said:

I see! I'm just a bit confused that I can only find the z95 for the rebel alliance (aside from the most wanted bundle).
let's say I want to use a second y-wing, could I buy a rebel y-wing and attach another scum pilot from the bundle to it, thus making it a scum ship?

...I guess I'm just going to get a core set, that will hopefully keep me from asking the most dumbest of questions :D

Pilots and ships are intrinsically linked.

Packs come with pilot cards. This specifies the pilot and the ship model. You don’t ‘attach’ a pilot, the pilot is the ship. Each pack comes with multiple pilots for the ship.

The most wanted pack would be able to use both the Rebel Y and the scum Y. That’s what it was for. You would have enough bases and pilot cards to fly both together as proper scum or Rebel lists. There is no gameplay difference from the Rebel Y model and the Scum one. As long as you have the proper faction pilot cards, it’s fine.

3 minutes ago, millertime059 said:

Pilots and ships are intrinsically linked.

Packs come with pilot cards. This specifies the pilot and the ship model. You don’t ‘attach’ a pilot, the pilot is the ship. Each pack comes with multiple pilots for the ship.

The most wanted pack would be able to use both the Rebel Y and the scum Y. That’s what it was for. You would have enough bases and pilot cards to fly both together as proper scum or Rebel lists. There is no gameplay difference from the Rebel Y model and the Scum one. As long as you have the proper faction pilot cards, it’s fine.

that's what I was hoping to hear, thank you!

1 hour ago, Shizuya said:

But now I'm beginning to think if maybe buying into 1.0 might not be such a bad idea since I can eventually upgrade them, they are cheaper and there is a much greater variety of models available as for now?

I wouldn't recommend it, unless you and your friends all agree to start in 1.0. The community as a whole has moved on to 2.0 and you will probably run into trouble finding people to play against.

My personal advice is to play a few games with just the contents of one core set, then decide what kind of fighters interest you. The X-wing will give you a good idea of how the heavier ships fly, while the TIEs will give you a taste of maneuverability. For example: I like the fast dodgy guys, so I tend to reach for TIE Interceptors and Fang Fighters depending on which faction I feel like playing that day, whereas my buddy loves putting a block of generic dudes in a big blob and trying to beat me over the head with them, but he likes tanky things so he runs alot of B-Wings and Y-Wings. I find not having all the things to start out is a feature in this game, it will allow you to save money overall by not picking up the things that end up outside your wheelhouse.

It all kinda depends on a few factors. Like do you have any intention to play by yourself or do you plan to find a store or place to play with others. Most places seem to have transitioned to 2.0, at least as far as I have seen. Also if you want to play certain factions you might have to pick 2.0, as there will soon be 7 factions to choose from. Rebels, Empire, Scum, Resistance, First Order and soon Republic and Sepratists. The first 5 have stuff in 1.0 but the last two will have been made only for 2.0. Also 1.0 is no longer supported as such no more releases will be made for it, so no new ships beyond what has already been made.

I think overall it is best to go with 2.0 in case you decide to seek out a store or gaming group and can keep getting new stuff. But it is ultimately your choice.

Shield tokens... If you do pick up 1.0 ships and then convert do not toss the shield tokens, the conversion kits are quite sparse on those. Color one side of a 1.0 shield with a red marker and they're good for 2.0.

5 hours ago, Shizuya said:

But now I'm beginning to think if maybe buying into 1.0 might not be such a bad idea since I can eventually upgrade them, they are cheaper and there is a much greater variety of models available as for now? .

Just as a caution: there is currently no indication that the conversion kits will be available forever. From what I've seen, they appear to be a one-time item meant to ease the transition from 1.0 to 2.0. As such, there's no telling if they will still be available should you decide to convert later.

I'm going to echo what was said above: Start with JUST the core set to see if you even LIKE the game. From there, you and your friend can figure out what factions you think you'll enjoy playing as. If it turns out you wanna play Scum, Rebels, or Imperials (I notice you mentioned you didn't have any interest in First Order or Resistance), try to grab a ship lot off e-bay and then grab the conversion kits. It'll more likely be cheaper in the end run and if you find you want more of a certain ship or a new model (personally I find the new 2.0 X-Wing, Y-Wing, and upcoming B-Wing VASTLY superior to the 1.0 models), you can just pick one up from your local store. I recommend sticking with 2.0 as a new player as the rules are clearer, you'll have to manage less cards for most ships (there aren't any mandatory "fix" cards like there were for 1.0), and every ship is future proof for any new mechanics and upgrades that come out... also, again, 2.0 is actually in print and readily available while 1.0, from what I've seen, has been phased out of every local store that sold it.

So, short version: get the 2.0 starter and just see if you LIKE the game above all else. Worry about the rest afterwards :)

8 hours ago, Shizuya said:

we are also both very interested in the larger corvette style ships (once we're into the game and still feel the same), I guess those would also need the conv kit.

As already said, the Epic Huge ships are currently not supported in 2.0, which is a pity. FFG stated they will come, but that's FFG PR and marketing speaking, I wouldn' t give much for that, and not expect it in the near future. You can still play the Huges by either

-sticking to 1.0 - what I would not recommend. Difficult to find any players outside of your friends and you. 1.0 at the end was a broken mess of overpowered cards and garbled flip-flop rules in obscure parts of latest FAQs. Playing Epic you had to agree on not using Harpoon missiles, as those just deleted any Huge in 1 or 2 rounds.

There was a lot of other stupid stuff as well. 2.0 is so much more streamlined, clear key words in rulings, structured play, most stuff is viable. Even suboptimal build squads still have some chance of pulling it off by good flying and exploiting the opponents mistakes. Whereas in late 1.0 some squad archetypes you needn't even to think about fielding them, so hardcounted were they by broken OP stuff.

-buying into 2.0 (and as said above depending if you aim for a higher number of ships, converting someones 1.0 collection is cheaper than buying a lot of expensive 2.0 ships), and using the suggested conversions in the "Epic" subforum here. These allow for kitchen table use fielding of Huge ships. 2.0 is also much more fun if you want to fly wings of 3-7 generics (late 1.0 was mostly 2-3 big or ace ships with 10upgrades on each, generics were not viable).

And as Huges are not supported right now, easy to find them second hand.

7 hours ago, millertime059 said:

Oh no, every ship has multiple pilots, usually at least 4. However there are certain pilots that are clearly better.

In this case three ships at max initiative, with multiple reposition options.

And the reality is that some ships were absolutely defined by 1 pilot. By the end of 1.0 Soontir was the only even marginally viable Interceptor. 7 other options, but only one worth using. The Phantom was Whisper. The Lambda only the Omicron, the B-Wing non existent, the K-wing Miranda, the E-wing only Corran. You get the idea.

Not because there weren’t other pilots, but these were objectively best.

There is some of that in 2.0, non Vader X1s are pretty rare (though I do try!), Boba the clear Firespray Leader, and the Khyr… krygl… Kierkegaard is basically Talonbane Cobra. But generally most ships have multiple, if not equally valid at least playable, pilots.

But I think that is largely due that people do not experiment enough (you do, at least) and just net-list (or lemming style follow the podcasts) or always go to the most obvious pilot. 2.0 is much better than 1.0 in that regard, there are still some few clear dud-pilots, but so many pilots are quite viable, people just do not try them.

As e.g. for the Kihraxzes: Viktor Hel, 4Lom with 000, and then Bt-1(!) on a turret somewhere else in the list was hilarious before point update. After point update I currently fly Cpt Jostero and Sol Sixxa together (with Vtg Kavil, Tractor Genesis) and totally smashed both Poe-Aces and Double-Defenders.

So I'm planning to only play this with my flat mate and friends who come visit us on a regular basis. So the incompability with 2.0 wouldnt be much of an issue, same with houseruling.

The reason we are leaning towards 1.0 is it is a lot cheaper and there are a lot of ships in 1.0 we want that arent re-released yet. And as there are only tie fighters and x wings in the starter kit, couldnt we even just convert them to 2.0 without a kit but with the left templates of the new starter? 20 bucks for a single fighter in 2.0 is also very expensive.

In 2.0 there is only about 5 ships per faction, a lot of classic ones are missing in favor of rather weird ones (my opinion). I know I'm being a stubborn brat lol

Edited by Shizuya

If its just you and your pals, go for it; far be it from us to police your fun. We're just trying to lure you out to an lgs for games with the community at large :P

2 hours ago, Shizuya said:

and  there are a lot of ships in 1.0 we want that arent re-release  d   y  e  t  .

All ships, aside from Epic, are available in 2.0 with the conversion kit. Aside from releases new to 2.0.

2 hours ago, Shizuya said:

And   as there are only tie fighters and x wings in the starter ki  t, couldnt we even just convert them to 2.0 without  a     ki   t    but with the left templates of the new starter?

No. The second edition core only has enough dials for the ships in box.

Here’s one more thing to consider. In 1.0 there are many ships that are only really viable if you have certain fixes. Interceptors demand Autothrusters and the title from Imperial Aces. A-wings require Rebel Aces. It’s not quite as simple as picking up a single ship and being able to run it. For some ships they simply don’t work when you compare it to what came later, and so if you really want to use your X-wings and Star Vipers, will have to buy other expansions. It can be a bit of a mess.