On the heritage table on page 96 of the core book there are a few options that will give the PC a (possible missing) family heirloom. Depending on the dice roll this might be a weapon, armour, a boat etc.). The tables advises that the player choose an item quality, and the GM choose and item quality for it.
So assuming the PC chooses a positive quality for the weapon(I'll talk about weapons since that is the specific item I was dealing with, but I assume this applies to other items too), let's say Resplendent (as one of my players did) or something similar, how have other GMs handled picking the other quality.
It feels like my options are:
1) Give the PC a super-weapon by adding another complimentary quality, such as Ceremonial or Sacred. (which feels like it makes this heritage table option way better than the options where a PC gets a rank in a random skill).
2) Be a **** about it and give it a horrible quality such as Unholy, Forbidden or Cumbersome. (which feels like it is actively trying to ruin a characters heritage, or worse, a players fun).
3) Roll a dice and make the decision random (which likely hits one of the above options, but absolves me of blame).
Since there are only 15 or so qualities, and many oppose each other, there isn't a lot of subtle nuance there. What qualities have GMs added to items, and how did it end up?
In my instance, I took the cowards way out and rolled (and threw out the first result as not suitable, so it wasn't COMPLETELY random), so we ended up with a Crane clan sword with the Resplendent and Snaring qualities. We took snaring to be a long silk ribbon usually wrapped around the hilt that can be whipped out to snare an opponent's weapon).