How should we play water?:
Whenever an investigator or monster moves into a space containing Water, that investigator or monster immediately forfeits any remaining movement.
Remaining movement for the full investigator's phase or just his turn? Could an investigator be pushed in the turn of another investigator? we played in such a way that we could only move one space even with two movement actions . But we had doubts, because one of us could cast a spell to give an action to other investigator, but we didn't know if that investigator could move again while in a space with water.