Does anyone else who plays competitively still think the ATST and Airspeeder are still extremely over-costed? I play both casual and competitive and when I play casual I don't mind taking an ATST or Airspeeder (even though I know they are not good), but when playing competitive and wanting to be as competitive as possible, even with the most recent RRG changes, I can't justify ever including an ATST or Airspeeder unit, for these basic reasons, in order of importance:
ATST/Airspeeder, compared to equivalently costed units:
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Have limited objective impact .
- The goal of the game is to complete objectives. A high-costed single unit is far less useful and impactful in objective claiming than simple trooper units, and for many objectives, vehicles can't contribute at all.
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One activation vs ~3-4
- Activations are extremely important and I think are not valued as high and as important as they should be. You can get 4 quality trooper activations for one ATST. Not good.
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Do far less damage
- This is where the ATST/Airspeeder should shine. You are sacrificing all of the other shortcomings listed here for what you would expect out of a vehicle, dishing out damage, and both the ATST/Airspeeder drastically under-perform compared to 3-4 troopers.
- Have far more mobility limitations
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Mainstay units devastate them
- DLT-`19 troopers can eat through a ATST/Airspeeder without any of the anti-vehicle tech. With anti-vehicle tech (which no one plays), the ATST/Airspeeder would go down with little effort
There's a reason why the top lists at LVO, and each of the ~7-8 tourneys I've been in the past few months, do not contain any ATSTs/Airspeeders. They are still VERY over-costed when compared to equivalently costed troopers. The worst part of all of this is that even if the ATST/Airspeeder were played, there are units and upgrades that devastate them. I'm aware of the 2 upcoming pilots, one for Empire ground vehicles the other for Rebel respulsors, but they are still not going to make either of these units desirable. Honestly, even if the current ATST/Airspeeder were made invulnerable I still wouldn't take them.
So, in summary, I feel they either need to radically change their cost or somehow or give them 50%+ more damage output. This would have a cascading effect on the game, giving a LOT more value to the currently unused Ion/Impact cards and units in the game.