I'm hoping to attend a small local store event at the beginning of March and wanted to toss out the list I'm considering taking. I recently played a version of this list in a casual game and I really liked the way it worked. What I can't decide on is two options for the list so I came here for a little advice.
Option 1 : I recently played against Norra and and was extremely surprised at how difficult she was to take down. Since the points drop, Leia is one of my new favourite upgrades (I'm certain she'll go back up again 🙁 ... ) and she worked great with E-wings. The ARC can take a fair bit of punishment, and the E-wings are pretty resilient with their 3 defense dice. R4 vastly improves their dial, and Leia allows them to keep actions after pulling K-turns or S-loops. The Z-95 is just filler for a fourth target to block or take pot shots at things.
| Norra Wexley — ARC-170 Starfighter | 55 |
| Leia Organa | 2 |
| Ship Total: 57 | |
| Half Points: 29 Threshold: 5 | |
| Rogue Squadron Escort — E-Wing | 56 |
| Fire-Control System | 2 |
| R4 Astromech | 2 |
| Ship Total: 60 | |
| Half Points: 30 Threshold: 3 | |
| Rogue Squadron Escort — E-Wing | 56 |
| Fire-Control System | 2 |
| R4 Astromech | 2 |
| Ship Total: 60 | |
| Half Points: 30 Threshold: 3 | |
| Bandit Squadron Pilot — Z-95-AF4 Headhunter | 23 |
| Ship Total: 23 | |
| Half Points: 12 Threshold: 2 | |
Option 2: Basically the same premise, but I drop the Z-95 for a couple more upgrades on the others. The z-95 adds in a 2 die attack and a total of 4 HP to the list. By removing it and adding in Vet tail gunner and R5-D8 and shield upgrade, I get basically the same gain for fewer points (another arc with 2 attack dice and essentially 4 more HP for the ARC between Shield and R5-D8). It's arguable that with good positioning, Vet tail gunner may actually net me more bonus shots our the rear arc than a single Z-95 would get throughout a game just because the ARC, especially Norra, is significantly more survivable than a Z-95. That leaves me with 9 points to throw Elusive on the E-wings, and Selfless on Norra for a little more durability. I've found Elusive is really helpful on a 3 defense die roll, and Norra doesn't care about tanking a few crits if one sneaks through on the E-wings because of R5-D8; alternatively I can drop Selfless for a 3 point bid OR trick shot and a 1 point bid. The only major downside is that I don't have a 4th base to move around and block with or use as a distraction target.
| Norra Wexley — ARC-170 Starfighter | 55 |
| Selfless | 3 |
| Leia Organa | 2 |
| Veteran Tail Gunner | 4 |
| R5-D8 | 6 |
| Shield Upgrade | 4 |
| Ship Total: 74 | |
| Half Points: 37 Threshold: 5 | |
| Rogue Squadron Escort — E-Wing | 56 |
| Elusive | 3 |
| Fire-Control System | 2 |
| R4 Astromech | 2 |
| Ship Total: 63 | |
| Half Points: 32 Threshold: 3 | |
| Rogue Squadron Escort — E-Wing | 56 |
| Elusive | 3 |
| Fire-Control System | 2 |
| R4 Astromech | 2 |
| Ship Total: 63 | |
| Half Points: 32 Threshold: 3 | |
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TL;DR - I can't decide between a stripped down version of the list that gives me an extra ship to move around, or a list without the extra ship but a few upgrades that add the same total HP and firepower with a little added durability. Right now, I'm leaning towards bringing the upgraded list. I really like the way Elusive plays out on the E-wings, and being able to extend the life span of the ARC seems more valuable than adding in a Z-95 to me.
Edited by Unit34