25 minutes ago, AtoMaki said:My preference is "deadly as all ****" because you should absolutely feel like your character is living 2 feet from death in this game. But I think most people wouldn't like that very much .
Do you consider the dying condition deadly enough?
Or being chopped everywhere is deadly enough? You are the one who mentioned the black knight effect. I'm trying to figure out where a GM should put the bar for it to be enjoyable for you.
Thing is, right now I am confused that basically the system never kills you, but will maim you all the time.
If you say a 5 success is easy to achieve at rank 3, then a "dying condition" is nothing dangerous. Since you can keep fighting and acting while dying, any party member (or yourself) can just give you a slap in the back while you are performing your insane sword fighting technique to remove the dying condition from you. Ultimately, if you don't chop off bits, how do you make dying feel dangerous or the combat threatening?
Edited by Avatar111