People in this topic must actively be trying to talk past each other. There are two very obvious points of view that seem well within the bounds of being considered reasonable.
Exclusive things can make people feel like they are being excluded. People do not like to feel excluded. Very basic concept. It is hard to understand why people can't understand that. What usually makes exclusive items in X-Wing acceptable, as is the case with alternative art cards, is that the exclusive items that FFG creates are locked behind some kind of barrier that is generally (certainly in the case of the average kit, but not in the case of Worlds) accessible to the community at large without purchasing a plane ticket and required participation in, or even winning, the game itself. The fact that the people are not happy that the major barrier to obtaining this exclusive item is considered geographical, as opposed to having anything to do with playing X-Wing, is understandable.
At the same time, new items for the game can be exciting. Successful promotions and exclusive items are likely to lead to more of those things and, eventually, a majority of the players may even be able to get their hands on something similar. The more engaged people feel with the game, the more likely they are to participate.
The real questions is whether the benefit to be had from supplying a very limited number of people with an exclusive item (and the inevitable scalping) is worth the cost of making some others feel ignored. If the whole point of this alternative ship is to ultimately improve the health of the game, presumably someone at FFG decided that the benefit would outweigh the harm.