51 minutes ago, Jedi Ronin said:We’re repeating the same points over and over again. We have very different notions of what s typical session involves and what a typical players does. And is the math behind it.
You don’t think there’s a rocket or that this has negative consequences for game play. Fine. That’s the experience at my table and it’s a common complain of the Morality system.
I’m not saying there is or there isn’t. I’m trying to give a possible reason why this might be happening. You might truly want to slow the progression, but, if your players are actively trying to make the morally correct choice, following the Jedi Code to the letter , and thus limit, if not eliminate, getting Conflict, then they will rocket up to Paragon status, and this may possibly be what they want for their characters. That’s not the fault of the Morality mechanic. That’s an active choice of the players and their characters. You’re never going to prevent a “rocket” to Paragon if the players don’t take Conflict worthy actions.