Just now, Tramp Graphics said:In any normal game session, there should be several tough moral choices needed to be made. The characters' moral strengths and weaknesses should be triggered routinely. IF the GM doesn't do this, then he should not be surprised if his players' characters rocket up to Paragon. No matter which mechanic is in effect (Duty, Obligation or Morality, or any combination thereof) the GM and players should be actively engaging in these mechanics and using them to their fullest . This means, that for the Morality mechanic to be used to its fullest, the PC should face multiple tough moral choices. However, they should not be put into situation where Conflict is unavoidable. Even if that moral choice is between using a DSP or not to power a Force power, the GM and players should actively be playing up the morality mechanic, not simply play it lip service.
Ok, Tramp, outline the encounters in this "typical" session for me where multiple tough moral choices need to be made.
Also, it's pretty much out of the GM's control if PCs engage with strengths/weaknesses. The GM might try to set up scenarios where they think it *may* happen but ultimately the GM has no say in a PC feeling anger, fear, or being brash or whatever. Unlike Duty and Obligation, Morality his highly dependent on the PC to choose to use it (and regularly as you say).
But maybe I'm missing something here. I'd love to see your session outline showing a typical session where this happens.