new rules out
Wow. Weapon Destroyed changed to Weapon Disrupted. Now the weapon only adds 1/2 its dice to a pool rather than not being usable.
11 minutes ago, FSD said:Wow. Weapon Destroyed changed to Weapon Disrupted. Now the weapon only adds 1/2 its dice to a pool rather than not being usable.
I'd say that's one of the first major rebalances the rules updates have added.
I love the Weapon Disrupted change. Very smart.
forget weapon disrupt overhang and repulsor vehicles have a major change. we can now overhang again.
6 minutes ago, azeronbloodmoone said:forget weapon disrupt overhang and repulsor vehicles have a major change. we can now overhang again.
And Repulsor vehicles mostly ignore terrain that is shorter than the Speeder value! (So long as it doesn't have to backtrack more than half the model's base.) Still, makes the T-47 much better imo.
battle meditation got a major change its now comms relay for jedi.
2 minutes ago, azeronbloodmoone said:battle meditation got a major change its now comms relay for jedi.
where is that change?
Edit: Nevermind LOL
Edited by manoftomorrow0101 minute ago, manoftomorrow010 said:where is that change?
page 65 the errata page. While you are issuing orders using a command card, you may issue 1 of those orders to any friendly unit on the battlefeld, instead of a unit indicated on the command card
Edited by azeronbloodmoonebooo you cant saber throw out the window of the tank! haha transport rules are up
Also transported units can't shoot. Looks like disembarkinh won't stop cumbersome weapons from shooting though
And what is different form before? they simply wrote more clearly what was already been FAQED months ago.
On the other side with WEapon disrupted I read the player using the vehicle chooses which half of the dice to use.
I.e. for the ATST I could use 2r + 1b (instead of 1r, 1b and 1w as it would look more more logic)
Repair can work on Repulsors and Treat can work on Emplacement troppers
1 minute ago, toffolone said:And what is different form before? they simply wrote more clearly what was already been FAQED months ago.
On the other side with WEapon disrupted I read the player using the vehicle chooses which half of the dice to use.
I.e. for the ATST I could use 2r + 1b (instead of 1r, 1b and 1w as it would look more more logic)
untill rules clarification comes out When adding that weapon to an attack pool, only half its dice can be added (of any color, rounding up) so yeah you are right.
Just now, azeronbloodmoone said:untill rules clarification comes out When adding that weapon to an attack pool, only half its dice can be added (of any color, rounding up) so yeah you are right.
Yeah, this makes that option on Resilience not totally negate your vehicle's usefulness. You can still add the best dice available to you, like the Airspeeder can add its 3 red. It limits the effectiveness, but doesn't make the weapon useless. This is a great change, imo
14 minutes ago, azeronbloodmoone said:page 65 the errata page. While you are issuing orders using a command card, you may issue 1 of those orders to any friendly unit on the battlefeld, instead of a unit indicated on the command card
It always worked this way, just the wording was changed.
So, the T-47 can be repaired, will almost never take damage from hitting terrain and still has trip red dice when it's weapon is knocked out. Seems legit.
can repair be used on the airspeeder? I cant seem to find a ruling on that (not sure since its flying haha)
I'm glad they changed the wording on Limited Visibility so we don't have to check the range from individual models anymore. Plus the change to measuring ranges for effects other than attacks makes the bubble for Treat/Repair/command (if you have a unit commander) bigger.
4 minutes ago, costi said:It always worked this way, just the wording was changed.
the old one says "when you issue orders, one of those orders can be issued to any friendly unit on the battlfield." it didn't say you can change the order from one unit to another unit type for example pinned down is 3 corps units, with battle meditation you can now issue it to a S.F. anywhere on the battle field. before it was stating only to another corps unit on the battlefield
Just now, Zeph01 said:can repair be used on the airspeeder? I cant seem to find a ruling on that (not sure since its flying haha)
It doesn't specify Ground Vehicle or Non-Repulsor anymore
1 minute ago, Zeph01 said:can repair be used on the airspeeder? I cant seem to find a ruling on that (not sure since its flying haha)
Repair x: capacity y can be used on units that have the ground vehicle or repulsor vehicle unit type
4 minutes ago, azeronbloodmoone said:the old one says "when you issue orders, one of those orders can be issued to any friendly unit on the battlfield." it didn't say you can change the order from one unit to another unit type for example pinned down is 3 corps units, with battle meditation you can now issue it to a S.F. anywhere on the battle field. before it was stating only to another corps unit on the battlefield
The FAQ clarified that it did not have to be the same unit type, that the "any friendly unit" overrode the the "corps unit" of the card. I agree the new wording makes it more clear.
From "Official Rules" pinned post on the Rules Subforum:
QuoteQuestion: When a commander equipped with the upgrade card Battle Mediation is issuing orders, in addition to bypassing the usual restriction of range 1–3, can an order be issued to a unit or unit type that is not listed on the command card that was played?
Answer: Yes. For example, if the command card Son of Skywalker is played and Luke Skywalker is equipped with Battle Meditation, he may chose to issue an order to a friendly AT-RT unit instead of himself. In this case Luke Skywalker still benefits from the ability of Son of Skywalker, since the ability is not contingent on Luke Skywalker being issued an order. An order can never be issued to a unit that already has an order token assigned to it; units may never have more than one order token at a time.
Edited by Caimheul1313
42 minutes ago, azeronbloodmoone said:forget weapon disrupt overhang and repulsor vehicles have a major change. we can now overhang again.
So.. we can let them all hang out? wait.. that sounds dirty..
3 minutes ago, Caimheul1313 said:The FAQ clarified that it did not have to be the same unit type, that the "any friendly unit" overrode the the "corps unit" of the card. I agree the new wording makes it more clear.
From "Official Rules" pinned post on the Rules Subforum:
yeah just saw this. never used battle meditation as i didn't think they change it in FAQ always thought it was weak before hand didn't know they did that oops.