Hi there,
I'm a frequent reader of these forums, but a first time poster. Oh, I'm not a native speaker, so please forgive grammar mistakes or misunderstandings due to limited expressions.
I had hoped that the Errata would enlighten me and my group in this case, but well...
The first ship combat encounter for my proud bundle of explorators ended with a victory, but a nearly destroyed fregate. We used the Into the Maw adventure and the Wolfpack Raiders, but due to my hellish luck as a dice-rolling god of a game master
"some" repairs were necessary.
So my question concerns the Extended Repairs chapter on page 228 Core Rulebook. If you repair a ship for one week, you can repair 1d5 Hull Integrity if you have a degree of success. But if you repair your ship for 10 weeks and have more degrees of success than degrees of failures, you can still repair only 1d5 Hull Integrity. Should it read 1d5 per degree of success? Otherwise it doesn't make sense to my players to stay in anchorage for such a long time. I understand the extent of repairs should be limited, but ...
And how long do you have to stay on anchorage of a suitable world to get, let's say, 10 Hull Integrity repaired?
I've searched in the Rules Question and House Rules Forum, but I didn't find an answer, or am I the only one who doesn't understand the mechanism.
Please enlighten me.
Best regards.