Better ways for battle cards to be used in matched play

By TylerTT, in Star Wars: Legion

I want the game to have more battle cards and some that make heavy units more important, because not seeing air speedys makes me sad.

But the current initiative winner = supplies all battle cards means adding any more battle cards to the pool gives that one player too much control over the match.

So is there a better way to do battle cards?

Should the battle card set be predetermined (9 cards) and change from season to season?

should each player contribute two battle cards of each type and use the resulting set of 4 of each type of cards to pick from?

I really like the way Objectives is treated in Armada, truly innovative and something different that even ties into listbuilding.

For those who dont know, as part of building a list you also select one each of three types of objectives that you bring to the table. Before a game, initiative is determined based on points (or randomly) and a first and second player is decided. The second player chooses one objective from the FIRST players cards. Simply brilliant!

But i dont think a direct translation works into Legion as we have not only objectives but also deployment and condition. Having each player supply 2 cards of each category before selection begins sounds interesting!

after experiencing the map rotation of SW legion. I kind of like the seasonal objective sets. it keeps things fresh and gives everyone a thing to build for.

7 hours ago, TylerTT said:

after experiencing the map rotation of SW legion. I kind of like the seasonal objective sets. it keeps things fresh and gives everyone a thing to build for.

It also unfortunately kept most people from ever playing any other missions. I'm still on the fence about whether I even want to keep my Imperial Assault collection now that the IA craze has ended for my local area.

I think a potential fix for objective cards is to add some universal rules regarding objectives themselves in Ye Big Book of PDF. Possible things to consider are adding rules for contesting objectives, add rules for destroying objectives which you can't hope to claim, and add rules for gaining victory points through destroying universally present things like squad leaders. If these changes are found to be horribly b0rkened, change 'em back.

What if the death of any squad leader earned a VP? What if you couldn't claim a VP if any enemy model was within Range X on turn 6? etc. etc.

Edited by TauntaunScout