Was reading the @Drasnighta Nose Punch list yesterday and I was wondering, would this become a powerful thing in sector fleet? More points on the same play area easily allow 2 or 3 interdictors to be present and cover the enemy deployment zone with grav wells, and still have points for covering ISDs/demo, plus more points for squadrons to do nose punches. More ships on the enemy side also means the first several activations in the first round still sees some enemy ships unactivated, which are thus exposed to bombers for longer and thus more potentially crippled/blown up.
What do y'all think?
Edited by Muelmuel