WullffEY

By Amc879, in X-Wing Squad Lists

I am going to a local tournament in a few weeks and wanted to try out a new build. The thought it that both Corran and Norra are good standalone ships at I5. I was thinking that people would underestimate the Wookie and not want to shoot it, but it is fully capable of putting out decent damage as well. Is there anything that could be done to make this better? Is there one ship that stands out as an easy first target or one that I should replace?

Auzituck Gunship - •Wullffwarro - 69
•Wullffwarro - Wookiee Chief (56)
•Magva Yarro (8)
•Leia Organa (2)
Hull Upgrade (3)

E-wing - •Corran Horn - 74
•Corran Horn - Tenacious Investigator (66)
Fire-Control System (2)
•R2-D2 (6)

BTL-A4 Y-wing - •Norra Wexley - 56
•Norra Wexley - Gold Nine (41)
Ion Cannon Turret (4)
R4 Astromech (2)
Seismic Charges (3)
Veteran Turret Gunner (6)

Total: 199/200

View in the X-Wing Squad Builder

I’m not sure about R2-D2 on Corran, I know it works with the pilot ability but in my limited experience with E-wings the maneuverability is key. How about this:

Wullffwarro — Auzituck Gunship 56
Trick Shot 2
Magva Yarro 8
Leia Organa 2
Hull Upgrade 3
Ship Total: 71
Half Points: 36 Threshold: 5
Corran Horn — E-Wing 66
Fire-Control System 2
R4 Astromech 2
Ship Total: 70
Half Points: 35 Threshold: 3
Norra Wexley (Y-Wing) — BTL-A4 Y-Wing 41
Intimidation 3
Ion Cannon Turret 4
R4 Astromech 2
Seismic Charges 3
Veteran Turret Gunner 6
Ship Total: 59
Half Points: 30 Threshold: 4

Is intimidation worth it on Norra? I dont usually bump with her.

As you have it, Wulfy is the last ship your opponent will want to shoot, because if you shoot him you give him mods and more dice. If you leave him till the end, you can just get behind him and whittle him down. Norra, meanwhile, lacks enough mods to back up her shots, and doesn't synergize with Corran wanting to hit and run, because she wants to stay close, thus being the best target, and she will go down fast even with her evade when she's the only target

4 minutes ago, Greebwahn said:

As you have it, Wulfy is the last ship your opponent will want to shoot, because if you shoot him you give him mods and more dice. If you leave him till the end, you can just get behind him and whittle him down. Norra, meanwhile, lacks enough mods to back up her shots, and doesn't synergize with Corran wanting to hit and run, because she wants to stay close, thus being the best target, and she will go down fast even with her evade when she's the only target

What would you recommend I do to improve that? Would a different pilot make more sense? Perhaps Ten on a B wing?

Edited by Amc879
2 hours ago, Amc879 said:

Is intimidation worth it on Norra? I dont usually bump with her.

I don't think that would allow her to shoot at range zero... My take on the list, IMO if you have Leia and Corran you have to go with the R3 mech. Double locks beyond range 3.... yes please! Afterburners and Leia combo will give you the nutrients (maneuverability) needed to grow a strong healthy win.

My Take:

Norra Wexley (Y-Wing) — BTL-A4 Y-Wing 41
Trick Shot 2
Dorsal Turret 2
R4 Astromech 2
Veteran Turret Gunner 6
Ship Total: 53
Half Points: 27 Threshold: 4
Corran Horn — E-Wing 66
Marksmanship 1
R3 Astromech 3
Afterburners 6
Ship Total: 76
Half Points: 38 Threshold: 3
Wullffwarro — Auzituck Gunship 56
Leia Organa 2
Magva Yarro 8
Hull Upgrade 3
Ship Total: 69

Half Points: 35 Threshold: 5

This message does NOT fully endorse Wookies :D

1 hour ago, Amc879 said:

What would you recommend I do to improve that? Would a different pilot make more sense? Perhaps Ten on a B wing?

Fly him with Saw not Magva. Reinforce and use Saw. You have good survival and you can force the 4 die shots by damaging yourself.

Magva on Wullwarro... this might be one for rules but the Auzituck Gunship does not have target lock action... does Magva allow it anyway?

33 minutes ago, SithTimmy said:

Magva on Wullwarro... this might be one for rules but the Auzituck Gunship does not have target lock action... does Magva allow it anyway?

I think so because acquiring a lock is different than the target lock action.

43 minutes ago, Amc879 said:

I think so because acquiring a lock is different than the target lock action.

Magva works with Wulf, I also like using her on him and just taking a focus and not a reinforce. Dare them to give him a double modded shot, or not punish him for focusing and not taking his powerful defensive action.

Saw and Lone Wolf is also great as a way to turn his ability on and really push some pain through.

23 hours ago, Amc879 said:

I am going to a local tournament in a few weeks and wanted to try out a new build. The thought it that both Corran and Norra are good standalone ships at I5. I was thinking that people would underestimate the Wookie and not want to shoot it, but it is fully capable of putting out decent damage as well. Is there anything that could be done to make this better? Is there one ship that stands out as an easy first target or one that I should replace?

Auzituck Gunship - •Wullffwarro - 69
•Wullffwarro - Wookiee Chief (56)
•Magva Yarro (8)
•Leia Organa (2)
Hull Upgrade (3)

E-wing - •Corran Horn - 74
•Corran Horn - Tenacious Investigator (66)
Fire-Control System (2)
•R2-D2 (6)

BTL-A4 Y-wing - •Norra Wexley - 56
•Norra Wexley - Gold Nine (41)
Ion Cannon Turret (4)
R4 Astromech (2)
Seismic Charges (3)
Veteran Turret Gunner (6)

Total: 199/200

View in the X-Wing Squad Builder

People are not going to shoot Wulf with magva until he is the last ship or they are behind him. Not with Corran AND Norra on the field. Wulf is easier to kill endgame. You would be better off with Lowhhrick in the list, honestly. He will protect both ships until they are in their sweet spot @ range 1

Lowhhrick (52)
Selfless (3)
Magva Yarro (8)
Leia Organa (2)
Shield Upgrade (4)

Total: 69

EDIT: If you really want Wulf, drop hull upgrade or seismics and put selfless on him. If they arent shooting at him, then he can slowly proc his ability.

Edited by wurms

I like that Lowhhrick a lot. Would Kanan be more useful than magva or just get in the way of Leia?

3 hours ago, Amc879 said:

I like that Lowhhrick a lot. Would Kanan be more useful than magva or just get in the way of Leia?

I actually have a few list with kanan and leia on lowhhrick. If you think about it they work nicely together, pop leia ability to turn red moves white, and corran can sloop and actually lose a stress with kanan since its now a white maneuver. Or lowhhrick can stop, lose a stress, and get his reinforce. Your opponent will never see it coming

Edited by wurms
9 hours ago, wurms said:

I actually have a few list with kanan and leia on lowhhrick. If you think about it they work nicely together, pop leia ability to turn red moves white, and corran can sloop and actually lose a stress with kanan since its now a white maneuver. Or lowhhrick can stop, lose a stress, and get his reinforce. Your opponent will never see it coming

Would you mind sharing those builds? I was thinking a Wookie, Wulff or Lowhhrick, with Kanan and Leia and the two named B wings. White 1 talon roll to clear stress, then barrel roll seems good.

Edited by Amc879
Typo
21 hours ago, Amc879 said:

What would you recommend I do to improve that? Would a different pilot make more sense? Perhaps Ten on a B wing?

You need equally unappealing targets. I might go Norra in the ARC with Magva and ExHan, a naked Luke, and give Wulfy Juke, Jyn, and PerCo. That is 3 very unappealing ships, all with potent mods

Fenn Rau (Sheathipede) (52)
R4 Astromech (2)

Lowhhrick (52)
Selfless (3)
Kanan Jarrus (12)
Leia Organa (2)
Hull Upgrade (3)

Corran Horn (66)
Predator (2)
Fire-Control System (2)
R2 Astromech (4)

Total: 200

Same list was beastly in 1.0. Different Corran now, but I think it could still have some legs thanks to leia giving corran white sloops and fenn white kturns to stay in the fight easier and safer.

Or

Lowhhrick (52)
Selfless (3)
Kanan Jarrus (12)
Leia Organa (2)

Luke Skywalker (62)
Proton Torpedoes (12)
Servomotor S-foils (0)

Norra Wexley (Y-Wing) (41)
Dorsal Turret (2)
Proton Torpedoes (12)

Total: 198

What about this?

Auzituck Gunship - •Lowhhrick - 69
•Lowhhrick - Escaped Gladiator (52)
•Leia Organa (2)
•Kanan Jarrus (12)
Hull Upgrade (3)

A/SF-01 B-wing - •Braylen Stramm - 65
•Braylen Stramm - Blade Leader (47)
Debris Gambit (3)
Collision Detector (6)
Ion Cannon (5)
Jamming Beam (0)
Shield Upgrade (4)

A/SF-01 B-wing - •Ten Numb - 64
•Ten Numb - Blue Five (46)
Elusive (3)
Collision Detector (6)
Ion Cannon (5)
Jamming Beam (0)
Shield Upgrade (4)

Total: 198/200

View in the X-Wing Squad Builder