2 ship at 1200 points?

By Captain Ordo N-11, in Star Wars: Armada Fleet Builds

Would this actually work? A few people on here have mentioned getting 2 SSD's, or if someone else you play with gets one you could borrow it for a game. What changes would you make for it to work better. I didn't include any squadron 1 ships since I don't have any. Also didn't look at objectives yet, this was mostly just to see if it could work.

Oops, forgot you can't put Pryce on an SSD. Does that kill this idea?

2 ship at 1200 points?

Faction: Galactic Empire
Points: 1197/1200

Commander: Grand Admiral Thrawn

[ flagship ] Executor II-class Star Dreadnought (411 points)
- Grand Admiral Thrawn ( 32 points)
- Annihilator ( 8 points)
- Minister Tua ( 2 points)
- Intel Officer ( 7 points)
- Damage Control Officer ( 5 points)
- Wulff Yularen ( 7 points)
- Gunnery Team ( 7 points)
- Advanced Projectors ( 6 points)
- Quad Battery Turrets ( 5 points)
- XX-9 Turbolasers ( 5 points)
- Leading Shots ( 4 points)
- Heavy Ion Emplacements ( 9 points)
- Intensify Firepower! ( 6 points)
= 514 total ship cost

Executor II-class Star Dreadnought (411 points)
- Ravager ( 4 points)
- Governor Pryce ( 7 points)
- Intel Officer ( 7 points)
- Damage Control Officer ( 5 points)
- Director Krennic ( 8 points)
- Gunnery Team ( 7 points)
- Quad Battery Turrets ( 5 points)
- Quad Turbolaser Cannons ( 10 points)
- Heavy Ion Emplacements ( 9 points)
- Leading Shots ( 4 points)
= 477 total ship cost

1 Colonel Jendon ( 20 points)
1 Darth Vader ( 21 points)
1 Maarek Steele ( 21 points)
1 Valen Rudor ( 13 points)
1 Ciena Ree ( 17 points)
1 Morna Kee ( 27 points)
1 Bossk ( 23 points)
1 "Howlrunner" ( 16 points)
1 "Mauler" Mithel ( 15 points)
1 Soontir Fel ( 18 points)
1 Zertik Strom ( 15 points)
= 206 total squadron cost

Edited by Captain Ordo N-11

I am interested in this list, but I think boosted comms is really useless with such massive ships. Where is Tua's upgrade???? did you just put Tua on without anything??? Pryce will almost definitely be allowed on the SSD. I think they will make huge ships a variation of "large" so that they can use those cards. I wouldn't use H9s, but expanded armament instead. you will get accuracies. Take out Kallus and Wulff for Intel Officers on both. This will help you take out an ISD or something crazy like that. I am not a huge fan of your squad build because the defenders are not worth their points. Maybe just take out those 5 and replace them with 1 more lambda and a small ace ball. focus on more anti squad than anti ship for your squads. AND PUT on Advanced Projectors or some Defensive measure.

5 hours ago, Cleto0 said:

I am interested in this list, but I think boosted comms is really useless with such massive ships. Where is Tua's upgrade???? did you just put Tua on without anything??? Pryce will almost definitely be allowed on the SSD. I think they will make huge ships a variation of "large" so that they can use those cards. I wouldn't use H9s, but expanded armament instead. you will get accuracies. Take out Kallus and Wulff for Intel Officers on both. This will help you take out an ISD or something crazy like that. I am not a huge fan of your squad build because the defenders are not worth their points. Maybe just take out those 5 and replace them with 1 more lambda and a small ace ball. focus on more anti squad than anti ship for your squads. AND PUT on Advanced Projectors or some Defensive measure.

Some good points.

Boosted comms I added because SSD's are slow, I figured that would help keep squads in range. No problem removing if it won't help much.

I swear I added advanced projectors (seems good with 29 shields). I will edit the list and add it manually if the site isn't working.

If they will allow Pryce I can see this being great, will it be good without Pryce?

I can't use a turbolaser upgrade that is a mod, due to QBT's. I don't think I will drop those, they work on all 3 attacks from any arc, and let leading shots work at long range (HIE too if I'm lucky). I mostly added H9's because I wasn't sure what else to use. I don't think XI7's are great with HIE (though maybe with 3 attacks they are good), XX-9's could be good, or quad turoblaser cannons on the ship with Krennic since it can rereoll the extra die.

I'm ok with dumping Kallus, but Wulff is guaranteeing me 6 damage a round from IF. I'd rather get rid of something else.

For the squads I just used what I have, I will make a version that uses fighters from squad 1 pack for if they ever reprint it.

On 2/14/2019 at 4:27 PM, Captain Ordo N-11 said:

XI7's

There is never a time I wouldn’t bring this upgrade. Use this and expanded armament or QTC for extra dice.

Here is my list:

Executor II-class Star Dreadnought (411 points
- Ravager ( 4 points)
- Intel Officer ( 7 points) (or Krennic for lots of good rerolls)
- Damage Control Officer ( 5 points)
- Minister Tua ( 2 points)
- Wulff Yularen ( 7 points)
- Gunnery Team ( 7 points)
- Hardened Bulkheads ( 5 points)
- Advanced Projectors ( 6 points)
- X17 Turbolasers ( 6 points)
- Quad Turbolaser Cannons ( 10 points)
- Leading Shots ( 4 points)
- Heavy Ion Emplacements (7 points)

wulff allows you to add 3 dice in one turn using Ravager. 1 for con fire, token for SSD using with ravager and then since you spent that token, you can get another token with Wulff and add another die using ravager

Edited by Cleto0