( originally posted on Reddit )
As most of us know, FFG doesn't always follow their own rules/guidelines for archetype/species. With that in mind, I want to go over the archetypes presented in Shadow of the Beanstalk to see what the "actual" Starting XP "should" be (use of quotes because not everyone cares about this like I do).
Natural (120 Starting XP)
- Characteristics: 2/2/2/2/2/2 (110XP)
- Wound Threshold: 10+Br (0XP)
- Strain Threshold: ST 10+Will (0XP)
- Starting Skills: 2 skill ranks (-5XP, remember that the first one is free)
- Ability: Ready for Anything (-5XP)
Total Starting XP: 100 (Δ: -20)
Bioroid (170XP)
- Characteristics: 3/1/1/1/1/1 (180XP)
- Wound Threshold: 11+Br (0XP)
- Strain Threshold: ST 8+Will (+15XP)
- Starting Skills: None (+5XP)
- Ability: Almost identical to Artificial (CRB193) (-10XP)
- Inorganic: Simple skill swap, so not worth anything IMO (0XP)
Total Starting XP: 190 (Δ: +20)
Clone (85XP)
- Characteristics: 2/2/2/2/2/2 (110XP)
- Wound Threshold: 9+Br (0XP)
- Strain Threshold: ST 9+Will (+5XP)
- Starting Skills: Two ranks in two skills (+25XP)
- Ability: Underestimated (-5XP)
Total Starting XP: 85 (Δ: 0)
Cyborg (100XP)
- Characteristics: 3/2/2/2/2/1 (100XP)
- Wound Threshold: 11+Br (0XP)
- Strain Threshold: ST 8+Will (+15XP)
- Starting Skills: Mechanics (0XP)
- Adjusted to Cybernetics: once per session recover 1 strain per cybernetic implant (-5XP)
- Cyborg: 1 cybernetic of 1,000 credits or less (-5XP)
Total Starting XP: 105 (Δ: +5)
G-Mod (90XP)
- Characteristics: 2/2/3/2/1/2 (100XP)
- Wound Threshold: 11+Br (0XP)
- Strain Threshold: ST 11+Will (-5XP)
- Starting Skills: Resilience (0XP)
- Enhanced Genetic Modification: once per session spend a Story Point to add [success] equal to ranks in Resilience to one g-mod boosted check (-5XP)
- G-mod: 1 g-mod of 1,000 credits or less (-5XP)
Total Starting XP: 85 (Δ: -5)
Loonie (100XP)
- Characteristics: 1/3/2/2/2/2 (100XP)
- Wound Threshold: 9+Br (0XP)
- Strain Threshold: ST 11+Will (-5XP)
- Starting Skills: Coordination (0XP)
- Zero-G Adept: Zero-g isn't difficult terrain (0XP)
- Resourceful: Once per session spend a Story Point to re-roll two dice in a dice pool (-5XP)
Total Starting XP: 90 (Δ: -10)
Of course, I'm just guessing at prices for a few of these items. If you don't agree please post your reasoning so we can have discuss!